Merci, je n'aurais jamais du m'attarder sur la quêtes officielle, que voici si files 2014 + translate.lua débug :
quest event_flame_dungeon_open begin
state start begin
when 20381.chat.gameforge.event_flame_dungeon_open._010_npcChat with pc.get_level() >= 90 begin
say(gameforge.event_flame_dungeon_open._020_say)
wait()
say(gameforge.event_flame_dungeon_open._030_say)
wait()
say(gameforge.event_flame_dungeon_open._080_say)
pc.setqf("event_FD_time", 0)
set_state(run)
end
end
state run begin
when 20381.chat.gameforge.event_flame_dungeon_open._040_npcChat with game.get_event_flag("w21open_event")>0 begin
say(gameforge.event_flame_dungeon_open._050_say)
wait()
local t = pc.getqf("event_FD_time")
local killcount = pc.getqf("kill_done")
if killcount == 0 then
say(gameforge.event_flame_dungeon_open._080_say)
elseif (t==0) or (t+86400 < get_global_time()) then
say(gameforge.event_flame_dungeon_open._060_say)
pc.give_item2(71173, 1)
pc.give_item2(71174, 71174_CNT)
pc.setqf("event_FD_time", get_global_time())
pc.setqf("kill_count_1", 0)
else
say(gameforge.event_flame_dungeon_open._070_say)
end
end
when letter with game.get_event_flag("w21open_event")>0 begin
send_letter(gameforge.event_flame_dungeon_open._010_npcChat)
--³²Àº óġ ¼ö ¾È³»¹®
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
event_flame_dungeon_open.kill_count()
end
when button or info with game.get_event_flag("w21open_event")>0 begin
say_title(gameforge.event_flame_dungeon_open._010_npcChat)
say(string.format(gameforge.levelup._26_say, 100 - pc.getqf("kill_count_1")))
end
when 3101.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3102.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3103.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3104.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3105.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3190.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 3191.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
event_flame_dungeon_open.kill_count()
end
when 71173.use begin
pc.warp(614200, 706800, 62)
pc.remove_item(71173, 1)
end
function kill_count()
local total_remain = 100
local remain1 = pc.getqf("kill_count_1")
local remain_count = total_remain - remain1
q.set_counter_value(remain_count)
if total_remain == 0 then
pc.setqf("kill_done", 1)
end
end
end
end
Par la même occasion, voilà tout ce que je possédais sur le sujet (sous dossiers rempli) , si quelqu'un le veut, je peut le partager (332Mo non compressé) ^^