Kuroro
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Tout ce qui a été posté par Kuroro
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Salut, Je sais pas si ta vue, mais ça peut toujours t'aider: /topic/17818-thread/
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Non file en 2014 pas besoin de launcher, tu peux directement lancer le lanceur
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Tu n'as pas le choix en file 2013, tu es obligés d'utiliser le launcher by Danger. En dédier tu n'auras pas ce problème.
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Mettre les items IS en DR et MD
Kuroro a répondu à un(e) question de Tribal511 dans Questions & Réponses
Salut, Si tu possèdes le site de Roxas, autant lui demander directement sur skype: roxasledieutoutpuissant -
Convertir item proto /mob_proto txt en sql
Kuroro a répondu à un(e) question de Mandrilux dans Questions & Réponses
Salut, Voilà pour toi : [Hidden Content] Bonne journée ! -
Tu as bien placer les textures selon le chemin indiqué sur granny ? Montre moi le chemin par sécurité
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C++ - Ban In Game + Raison
Kuroro a répondu à un(e) sujet de Sanya dans Programmation & Développement / Codes
Faut vérifier la date programmé sur ton serveur dédier car apparemment Si ta date est mal configuré, la commande là ne sert à rien: FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) En conséquent tu peux te reconnecter directement ... -
Syserr client
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Salut, Si tu possèdes les file 2013 de la [TEAM EB], le magasinier avait ce problème. Il suffit d'éditer ton uisafebox qui ce trouve dans root. Prend un fichier 2012 vue que c'est en locale aussi. Après je peux toujours te passer le mien, mais il faut que tu changes tout les "LocaleInfo" en "Locale". import ui import mouseModule import player import net import snd import safebox import chat import app import localeInfo import uiScriptLocale class PasswordDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__LoadDialog() self.sendMessage = "/safebox_password " def __del__(self): ui.ScriptWindow.__del__(self) def __LoadDialog(self): try: pyScrLoader = ui.PythonScriptLoader() # if localeInfo.IsEUROPE()and app.GetLocalePath() != "locale/ca"and app.GetLocalePath() != "locale/sg" : pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "passworddialog.py") # else: # pyScrLoader.LoadScriptFile(self, "uiscript/passworddialog.py") except: import exception exception.Abort("PasswordDialog.__LoadDialog.LoadObject") try: self.passwordValue = self.GetChild("password_value") self.acceptButton = self.GetChild("accept_button") self.cancelButton = self.GetChild("cancel_button") self.titleName = self.GetChild("TitleName") self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.CloseDialog)) except: import exception exception.Abort("PasswordDialog.__LoadDialog.BindObject") self.passwordValue.OnIMEReturn = self.OnAccept self.passwordValue.OnPressEscapeKey = self.OnCancel self.acceptButton.SetEvent(ui.__mem_func__(self.OnAccept)) self.cancelButton.SetEvent(ui.__mem_func__(self.OnCancel)) def Destroy(self): self.ClearDictionary() self.passwordValue = None self.acceptButton = None self.cancelButton = None self.titleName = None def SetTitle(self, title): self.titleName.SetText(title) def SetSendMessage(self, msg): self.sendMessage = msg def ShowDialog(self): self.passwordValue.SetText("") self.passwordValue.SetFocus() self.SetCenterPosition() self.Show() def CloseDialog(self): self.passwordValue.KillFocus() self.Hide() def OnAccept(self): net.SendChatPacket(self.sendMessage + self.passwordValue.GetText()) self.CloseDialog() return TRUE def OnCancel(self): self.CloseDialog() return TRUE class ChangePasswordDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__LoadDialog() def __del__(self): ui.ScriptWindow.__del__(self) def __LoadDialog(self): self.dlgMessage = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgMessage, "uiscript/popupdialog.py") self.dlgMessage.GetChild("message").SetText(localeInfo.SAFEBOX_WRONG_PASSWORD) self.dlgMessage.GetChild("accept").SetEvent(ui.__mem_func__(self.OnCloseMessageDialog)) except: import exception exception.Abort("SafeboxWindow.__LoadDialog.LoadObject") def LoadDialog(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/changepassworddialog.py") except: import exception exception.Abort("ChangePasswordDialog.LoadDialog.LoadObject") try: self.GetChild("accept_button").SetEvent(ui.__mem_func__(self.OnAccept)) self.GetChild("cancel_button").SetEvent(ui.__mem_func__(self.OnCancel)) self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.OnCancel)) oldPassword = self.GetChild("old_password_value") newPassword = self.GetChild("new_password_value") newPasswordCheck = self.GetChild("new_password_check_value") except: import exception exception.Abort("ChangePasswordDialog.LoadDialog.BindObject") oldPassword.SetTabEvent(lambda arg=1: self.OnNextFocus(arg)) newPassword.SetTabEvent(lambda arg=2: self.OnNextFocus(arg)) newPasswordCheck.SetTabEvent(lambda arg=3: self.OnNextFocus(arg)) oldPassword.SetReturnEvent(lambda arg=1: self.OnNextFocus(arg)) newPassword.SetReturnEvent(lambda arg=2: self.OnNextFocus(arg)) newPasswordCheck.SetReturnEvent(ui.__mem_func__(self.OnAccept)) oldPassword.OnPressEscapeKey = self.OnCancel newPassword.OnPressEscapeKey = self.OnCancel newPasswordCheck.OnPressEscapeKey = self.OnCancel self.oldPassword = oldPassword self.newPassword = newPassword self.newPasswordCheck = newPasswordCheck def OnNextFocus(self, arg): if 1 == arg: self.oldPassword.KillFocus() self.newPassword.SetFocus() elif 2 == arg: self.newPassword.KillFocus() self.newPasswordCheck.SetFocus() elif 3 == arg: self.newPasswordCheck.KillFocus() self.oldPassword.SetFocus() def Destroy(self): self.ClearDictionary() self.dlgMessage.ClearDictionary() self.oldPassword = None self.newPassword = None self.newPasswordCheck = None def Open(self): self.oldPassword.SetText("") self.newPassword.SetText("") self.newPasswordCheck.SetText("") self.oldPassword.SetFocus() self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.oldPassword.SetText("") self.newPassword.SetText("") self.newPasswordCheck.SetText("") self.oldPassword.KillFocus() self.newPassword.KillFocus() self.newPasswordCheck.KillFocus() self.Hide() def OnAccept(self): oldPasswordText = self.oldPassword.GetText() newPasswordText = self.newPassword.GetText() newPasswordCheckText = self.newPasswordCheck.GetText() if newPasswordText != newPasswordCheckText: self.dlgMessage.SetCenterPosition() self.dlgMessage.SetTop() self.dlgMessage.Show() return TRUE net.SendChatPacket("/safebox_change_password %s %s" % (oldPasswordText, newPasswordText)) self.Close() return TRUE def OnCancel(self): self.Close() return TRUE def OnCloseMessageDialog(self): self.newPassword.SetText("") self.newPasswordCheck.SetText("") self.newPassword.SetFocus() self.dlgMessage.Hide() class SafeboxWindow(ui.ScriptWindow): BOX_WIDTH = 176 def __init__(self): ui.ScriptWindow.__init__(self) self.tooltipItem = None self.sellingSlotNumber = -1 self.pageButtonList = [] self.curPageIndex = 0 self.isLoaded = 0 self.xSafeBoxStart = 0 self.ySafeBoxStart = 0 self.__LoadWindow() def __del__(self): ui.ScriptWindow.__del__(self) def Show(self): self.__LoadWindow() ui.ScriptWindow.Show(self) def Destroy(self): self.ClearDictionary() self.dlgPickMoney.Destroy() self.dlgPickMoney = None self.dlgChangePassword.Destroy() self.dlgChangePassword = None self.tooltipItem = None self.wndMoneySlot = None self.wndMoney = None self.wndBoard = None self.wndItem = None self.pageButtonList = [] def __LoadWindow(self): if self.isLoaded == 1: return self.isLoaded = 1 pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/SafeboxWindow.py") from _weakref import proxy ## Item wndItem = ui.GridSlotWindow() wndItem.SetParent(self) wndItem.SetPosition(8, 35) wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) wndItem.Show() ## PickMoneyDialog import uiPickMoney dlgPickMoney = uiPickMoney.PickMoneyDialog() dlgPickMoney.LoadDialog() dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney)) dlgPickMoney.Hide() ## ChangePasswrod dlgChangePassword = ChangePasswordDialog() dlgChangePassword.LoadDialog() dlgChangePassword.Hide() ## Close Button self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close)) self.GetChild("ChangePasswordButton").SetEvent(ui.__mem_func__(self.OnChangePassword)) self.GetChild("ExitButton").SetEvent(ui.__mem_func__(self.Close)) self.wndItem = wndItem self.dlgPickMoney = dlgPickMoney self.dlgChangePassword = dlgChangePassword self.wndBoard = self.GetChild("board") #self.wndMoney = self.GetChild("Money") #self.wndMoneySlot = self.GetChild("Money_Slot") #self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog)) ## Initialize self.SetTableSize(3) self.RefreshSafeboxMoney() def OpenPickMoneyDialog(self): if mouseModule.mouseController.isAttached(): attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() if player.SLOT_TYPE_INVENTORY == mouseModule.mouseController.GetAttachedType(): if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex(): net.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") mouseModule.mouseController.DeattachObject() else: curMoney = safebox.GetMoney() if curMoney <= 0: return self.dlgPickMoney.Open(curMoney) def ShowWindow(self, size): (self.xSafeBoxStart, self.ySafeBoxStart, z) = player.GetMainCharacterPosition() self.SetTableSize(size) self.Show() def __MakePageButton(self, pageCount): self.curPageIndex = 0 self.pageButtonList = [] text = "I" pos = -int(float(pageCount-1)/2 * 52) for i in xrange(pageCount): button = ui.RadioButton() button.SetParent(self) button.SetUpVisual("d:/ymir work/ui/game/windows/tab_button_middle_01.sub") button.SetOverVisual("d:/ymir work/ui/game/windows/tab_button_middle_02.sub") button.SetDownVisual("d:/ymir work/ui/game/windows/tab_button_middle_03.sub") button.SetWindowHorizontalAlignCenter() button.SetWindowVerticalAlignBottom() button.SetPosition(pos, 85) button.SetText(text) button.SetEvent(lambda arg=i: self.SelectPage(arg)) button.Show() self.pageButtonList.append(button) pos += 52 text += "I" self.pageButtonList[0].Down() def SelectPage(self, index): self.curPageIndex = index for btn in self.pageButtonList: btn.SetUp() self.pageButtonList[index].Down() self.RefreshSafebox() def __LocalPosToGlobalPos(self, local): return self.curPageIndex*safebox.SAFEBOX_PAGE_SIZE + local def SetTableSize(self, size): pageCount = max(1, size / safebox.SAFEBOX_SLOT_Y_COUNT) pageCount = min(3, pageCount) size = safebox.SAFEBOX_SLOT_Y_COUNT self.__MakePageButton(pageCount) self.wndItem.ArrangeSlot(0, safebox.SAFEBOX_SLOT_X_COUNT, size, 32, 32, 0, 0) self.wndItem.RefreshSlot() self.wndItem.SetSlotBaseImage("d:/ymir work/ui/public/Slot_Base.sub", 1.0, 1.0, 1.0, 1.0) wnd_height = 130 + 32 * size self.wndBoard.SetSize(self.BOX_WIDTH, wnd_height) self.SetSize(self.BOX_WIDTH, wnd_height) self.UpdateRect() def RefreshSafebox(self): getItemID=safebox.GetItemID getItemCount=safebox.GetItemCount setItemID=self.wndItem.SetItemSlot for i in xrange(safebox.SAFEBOX_PAGE_SIZE): slotIndex = self.__LocalPosToGlobalPos(i) itemCount = getItemCount(slotIndex) if itemCount <= 1: itemCount = 0 setItemID(i, getItemID(slotIndex), itemCount) self.wndItem.RefreshSlot() def RefreshSafeboxMoney(self): pass #self.wndMoney.SetText(str(safebox.GetMoney())) def SetItemToolTip(self, tooltip): self.tooltipItem = tooltip def Close(self): net.SendChatPacket("/safebox_close") def CommandCloseSafebox(self): if self.tooltipItem: self.tooltipItem.HideToolTip() self.dlgPickMoney.Close() self.dlgChangePassword.Close() self.Hide() ## Slot Event def SelectEmptySlot(self, selectedSlotPos): selectedSlotPos = self.__LocalPosToGlobalPos(selectedSlotPos) if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() if player.SLOT_TYPE_SAFEBOX == attachedSlotType: net.SendSafeboxItemMovePacket(attachedSlotPos, selectedSlotPos, 0) #snd.PlaySound("sound/ui/drop.wav") else: attachedInvenType = player.SlotTypeToInvenType(attachedSlotType) if player.RESERVED_WINDOW == attachedInvenType: return if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex(): net.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") else: net.SendSafeboxCheckinPacket(attachedInvenType, attachedSlotPos, selectedSlotPos) #snd.PlaySound("sound/ui/drop.wav") mouseModule.mouseController.DeattachObject() def SelectItemSlot(self, selectedSlotPos): selectedSlotPos = self.__LocalPosToGlobalPos(selectedSlotPos) if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() if player.SLOT_TYPE_INVENTORY == attachedSlotType: if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex(): net.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") else: attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() #net.SendSafeboxCheckinPacket(attachedSlotPos, selectedSlotPos) #snd.PlaySound("sound/ui/drop.wav") mouseModule.mouseController.DeattachObject() else: curCursorNum = app.GetCursor() if app.SELL == curCursorNum: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SAFEBOX_SELL_DISABLE_SAFEITEM) elif app.BUY == curCursorNum: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO) else: selectedItemID = safebox.GetItemID(selectedSlotPos) mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SAFEBOX, selectedSlotPos, selectedItemID) snd.PlaySound("sound/ui/pick.wav") def UseItemSlot(self, slotIndex): mouseModule.mouseController.DeattachObject() def __ShowToolTip(self, slotIndex): if self.tooltipItem: self.tooltipItem.SetSafeBoxItem(slotIndex) def OverInItem(self, slotIndex): slotIndex = self.__LocalPosToGlobalPos(slotIndex) self.wndItem.SetUsableItem(FALSE) self.__ShowToolTip(slotIndex) def OverOutItem(self): self.wndItem.SetUsableItem(FALSE) if self.tooltipItem: self.tooltipItem.HideToolTip() def OnPickMoney(self, money): mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_SAFEBOX, money) def OnChangePassword(self): self.dlgChangePassword.Open() def OnPressEscapeKey(self): self.Close() return TRUE def OnUpdate(self): USE_SAFEBOX_LIMIT_RANGE = 1000 (x, y, z) = player.GetMainCharacterPosition() if abs(x - self.xSafeBoxStart) > USE_SAFEBOX_LIMIT_RANGE or abs(y - self.ySafeBoxStart) > USE_SAFEBOX_LIMIT_RANGE: self.Close() class MallWindow(ui.ScriptWindow): BOX_WIDTH = 176 def __init__(self): ui.ScriptWindow.__init__(self) self.tooltipItem = None self.sellingSlotNumber = -1 self.pageButtonList = [] self.curPageIndex = 0 self.isLoaded = 0 self.xSafeBoxStart = 0 self.ySafeBoxStart = 0 self.__LoadWindow() def __del__(self): ui.ScriptWindow.__del__(self) def Show(self): self.__LoadWindow() ui.ScriptWindow.Show(self) def Destroy(self): self.ClearDictionary() self.tooltipItem = None self.wndBoard = None self.wndItem = None self.pageButtonList = [] def __LoadWindow(self): if self.isLoaded == 1: return self.isLoaded = 1 pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/MallWindow.py") from _weakref import proxy ## Item wndItem = ui.GridSlotWindow() wndItem.SetParent(self) wndItem.SetPosition(8, 35) wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot)) wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot)) wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot)) wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) wndItem.Show() ## Close Button self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close)) self.GetChild("ExitButton").SetEvent(ui.__mem_func__(self.Close)) self.wndItem = wndItem self.wndBoard = self.GetChild("board") ## Initialize self.SetTableSize(3) def ShowWindow(self, size): (self.xSafeBoxStart, self.ySafeBoxStart, z) = player.GetMainCharacterPosition() self.SetTableSize(size) self.Show() def SetTableSize(self, size): pageCount = max(1, size / safebox.SAFEBOX_SLOT_Y_COUNT) pageCount = min(3, pageCount) size = safebox.SAFEBOX_SLOT_Y_COUNT self.wndItem.ArrangeSlot(0, safebox.SAFEBOX_SLOT_X_COUNT, size, 32, 32, 0, 0) self.wndItem.RefreshSlot() self.wndItem.SetSlotBaseImage("d:/ymir work/ui/public/Slot_Base.sub", 1.0, 1.0, 1.0, 1.0) self.wndBoard.SetSize(self.BOX_WIDTH, 82 + 32*size) self.SetSize(self.BOX_WIDTH, 85 + 32*size) self.UpdateRect() def RefreshMall(self): getItemID=safebox.GetMallItemID getItemCount=safebox.GetMallItemCount setItemID=self.wndItem.SetItemSlot for i in xrange(safebox.GetMallSize()): itemID = getItemID(i) itemCount = getItemCount(i) if itemCount <= 1: itemCount = 0 setItemID(i, itemID, itemCount) self.wndItem.RefreshSlot() def SetItemToolTip(self, tooltip): self.tooltipItem = tooltip def Close(self): net.SendChatPacket("/mall_close") def CommandCloseMall(self): if self.tooltipItem: self.tooltipItem.HideToolTip() self.Hide() ## Slot Event def SelectEmptySlot(self, selectedSlotPos): if mouseModule.mouseController.isAttached(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MALL_CANNOT_INSERT) mouseModule.mouseController.DeattachObject() def SelectItemSlot(self, selectedSlotPos): if mouseModule.mouseController.isAttached(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MALL_CANNOT_INSERT) mouseModule.mouseController.DeattachObject() else: curCursorNum = app.GetCursor() selectedItemID = safebox.GetMallItemID(selectedSlotPos) mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_MALL, selectedSlotPos, selectedItemID) snd.PlaySound("sound/ui/pick.wav") def UseItemSlot(self, slotIndex): mouseModule.mouseController.DeattachObject() def __ShowToolTip(self, slotIndex): if self.tooltipItem: self.tooltipItem.SetMallItem(slotIndex) def OverInItem(self, slotIndex): self.__ShowToolTip(slotIndex) def OverOutItem(self): self.wndItem.SetUsableItem(FALSE) if self.tooltipItem: self.tooltipItem.HideToolTip() def OnPressEscapeKey(self): self.Close() return TRUE def OnUpdate(self): USE_SAFEBOX_LIMIT_RANGE = 1000 (x, y, z) = player.GetMainCharacterPosition() if abs(x - self.xSafeBoxStart) > USE_SAFEBOX_LIMIT_RANGE or abs(y - self.ySafeBoxStart) > USE_SAFEBOX_LIMIT_RANGE: self.Close() if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import chr import background import player #wndMgr.SetOutlineFlag(TRUE) app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() wnd = SafeboxWindow() wnd.ShowWindow(1) app.Loop() Un petit tool pour comparer tes fichier: [Hidden Content] Si je ne te le fais pas c'est pour que tu le fasse toi même et que tu apprennes pour les prochaines fois, bonne chance
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Bonsoir, /topic/13256-mapping-changer-la-texture-et-l’environnement-dune-map/
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quest mine begin state start begin when 20047.click or 20048.click or 20049.click or 20050.click or 20051.click or 20052.click or 20053.click or 20054.click or 20055.click or 20056.click or 20057.click or 20058.click or 20059.click or 30301.click or 30302.click or 30303.click or 30304.click or 30305.click begin if pc.is_mount() != true then pc.mining() end end end end
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Quete de la super pierre d'âme
Kuroro a répondu à un(e) question de galat93 dans Questions & Réponses
Ta compilé tes quêtes ? Ta reboot ? -
Oui c'est ça
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Salut, C'est pas la bonne texture. Le costume que tu portes c'est celui d'halloween et la texture que tu utilises c'est celle du costume zombi ! Le GR2 du costume du zombi c'est le costume gentlemen, donc relie ça sur ton warrior_msm
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Bonne chance ^^
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Il est impossible de décompiler un game tout simplement car tu compiles uniquement une série d'ordre en binaire, tu ne compile pas les fichiers source directement. En gros, c'est comme si tu les mettais dans un .rar, il y a que java et C#. Du coup si ta pas les sources, impossible d'appliquer la modification nécessaire pour jouer à plusieurs.
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Lien concurrent interdit je crois, Je ne connais pas les file, mais je pense qu'elle possède les sources, tu ne possèdes pas celle-ci ? C'est des fichiers .cpp & .h
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Tu possèdes les file de qui et de quel année ?
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Salut, /topic/18028-thread/
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Voilà pour toi : /topic/17975-server-files-metin2-2016-v30-team-fe/ On te propose une VM avec les sources et les file installé sur le topic si tu veux
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Salut, Oui c'est exactement pareils que pour les armures
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Salut, Question peux êtres idiote mais pourquoi tu ne le ferais pas par toi même ? Il y a plusieurs tuto bien expliqué et une section A/Q/S ...
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Salut, [Hidden Content] à placer dans cd /usr/lib Ne remplace rien si on te le demande.
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Personnellement, je ne vois pas d’où peut venir le soucis, donc uniquement et juste cette fois passe moi ton skype
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dump_proto ne fonction ne pas
Kuroro a répondu à un(e) question de _DarkAngel62_ dans Questions & Réponses
Tu peux poster ton item & mob_proto.txt ici, histoire que je regarde si c'est pas ton dump qui foire la compilation ?
