succes.quest
quest achievement begin
state start begin
--LOGIN
when login begin
timer("check_eq",10)
pc.setqf("firstlogin", 1)
local actual_achievement_points = pc.getqf("achievement_points")
if pc.getqf("firstlogin")==nil or pc.getqf("firstlogin")== 0 then
local Reward = 1
pc.setqf("firstlogin", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement Dein_erster_Login%".. actual_achievement_points + Reward .."")
else
cmdchat("achievementpoints ".. pc.getqf("achievement_points"))
end
end
--BOSSE
when 691.kill begin
local Reward = 2
local Achievement = "Chef-orc"
local killcount = pc.getqf("691")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("691", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 791.kill begin
local Reward = 3
local Achievement = "Chef-ésotérique"
local killcount = pc.getqf("791")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("791", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 792.kill begin
local Reward = 4
local Achievement = "Chef-éso-réincarné"
local killcount = pc.getqf("792")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("792", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1093.kill begin
local Reward = 5
local Achievement = "Faucheuse"
local killcount = pc.getqf("1093")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1093", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1094.kill begin
local Reward = 5
local Achievement = "Vil-Roi-démon-élite"
local killcount = pc.getqf("1094")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1094", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1095.kill begin
local Reward = 10
local Achievement = "Mort-bleue"
local killcount = pc.getqf("1095")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1095", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1192.kill begin
local Reward = 12
local Achievement = "Grande-Sorcière"
local killcount = pc.getqf("1192")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1192", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1304.kill begin
local Reward = 5
local Achievement = "Tigre-jaune"
local killcount = pc.getqf("1304")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1304", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 1901.kill begin
local Reward = 4
local Achievement = "Neuf-queues"
local killcount = pc.getqf("1901")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1901", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 2091.kill begin
local Reward = 3
local Achievement = "Reine-Araignée"
local killcount = pc.getqf("2091")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2091", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 2206.kill begin
local Reward = 3
local Achievement = "Roi-Flamme"
local killcount = pc.getqf("2206")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2206", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 2191.kill begin
local Reward = 5
local Achievement = "Tortue-Géante"
local killcount = pc.getqf("2191")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2191", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 2493.kill begin
local Reward = 25
local Achievement = "Beran-Setaou"
local killcount = pc.getqf("2493")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("2493", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Tué#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
--METINS
when 8020.kill begin
local Reward = 5
local Achievement = "Pierre-de-Shinsoo"
local killcount = pc.getqf("8020")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8020", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8021.kill begin
local Reward = 5
local Achievement = "Pierre-de-Jinno"
local killcount = pc.getqf("8021")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8021", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8022.kill begin
local Reward = 5
local Achievement = "Pierre-de-Chunjo"
local killcount = pc.getqf("8022")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8022", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8023.kill begin
local Reward = 5
local Achievement = "Pierre-Empiriale"
local killcount = pc.getqf("8023")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8023", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8026.kill begin
local Reward = 2
local Achievement = "Tu-Young"
local killcount = pc.getqf("8026")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8026", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8027.kill begin
local Reward = 3
local Achievement = "Jeon-Un"
local killcount = pc.getqf("8027")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8027", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8029.kill begin
local Reward = 3
local Achievement = "Metin-des-Secrets"
local killcount = pc.getqf("8029")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8029", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8030.kill begin
local Reward = 3
local Achievement = "Metin-de-courroux"
local killcount = pc.getqf("8030")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8030", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8031.kill begin
local Reward = 3
local Achievement = "Metin-de-la-miséricorde"
local killcount = pc.getqf("8031")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8031", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8032.kill begin
local Reward = 3
local Achievement = "Metin-de-la-pègre"
local killcount = pc.getqf("8032")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8032", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
when 8033.kill begin
local Reward = 3
local Achievement = "Metin-de-la-renaissance"
local killcount = pc.getqf("8033")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("8033", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_Détruit#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
end
--LEVELS
when login or levelup with pc.get_level() >= 50 and pc.getqf("Level50") != 1 begin
local Reward = 2
local Achievement = "Niveau-50"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level50", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 75 and pc.getqf("Level75") != 1 begin
local Reward = 5
local Achievement = "Niveau-75"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level75", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 85 and pc.getqf("Level85") != 1 begin
local Reward = 10
local Achievement = "Niveau-85"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level85", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 90 and pc.getqf("Level90") != 1 begin
local Reward = 25
local Achievement = "Niveau-90"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level90", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 95 and pc.getqf("Level95") != 1 begin
local Reward = 50
local Achievement = "Niveau-95"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level95", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 99 and pc.getqf("Level99") != 1 begin
local Reward = 100
local Achievement = "Niveau-99"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level99", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
when login or levelup with pc.get_level() >= 105 and pc.getqf("Level105") != 1 begin
local Reward = 200
local Achievement = "niveau-105"
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("Level105", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_atteint%".. actual_achievement_points + Reward .."")
end
--CHECK EQUIP
when check_eq.timer begin
local russi = pc.get_armor()
local waffe = pc.get_weapon()
local actual_achievement_points = pc.getqf("achievement_points")
local Reward = 5
if russi==11299 and pc.getqf("achievement_ssp") != 1 then
pc.setqf("achievement_ssp", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Armure d'acier noir+9%".. actual_achievement_points + Reward .."")
elseif russi==11499 and pc.getqf("achievement_swa") != 1 then
pc.setqf("achievement_swa", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Costume du vent noir+9%".. actual_achievement_points + Reward .."")
elseif russi==11699 and pc.getqf("achievement_mpp") != 1 then
pc.setqf("achievement_mpp", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("succès Armure de magie noire+9%".. actual_achievement_points + Reward .."")
elseif russi==11899 and pc.getqf("achievement_sk") != 1 then
pc.setqf("achievement_sk", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Robe noire+9%".. actual_achievement_points + Reward .."")
elseif waffe==189 and pc.getqf("achievement_gifti") != 1 then
pc.setqf("achievement_gifti", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Epée empoisonnée+9%".. actual_achievement_points + Reward .."")
elseif waffe==199 and pc.getqf("achievement_lowenschw.") != 1 then
pc.setqf("achievement_lowenschw.", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Epée du lion+9%".. actual_achievement_points + Reward .."")
elseif russi==12019 and pc.getqf("achievement_orchiglocke") != 1 then
pc.setqf("achievement_orchiglocke", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Armure d'acier azuré+9%".. actual_achievement_points + Reward .."")
elseif russi==12029 and pc.getqf("achievement_krahenstahl") != 1 then
pc.setqf("achievement_krahenstahl", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Cost. de dragon azuré+9%".. actual_achievement_points + Reward .."")
elseif russi==12039 and pc.getqf("achievement_teufelsflugenchak") != 1 then
pc.setqf("achievement_teufelsflugenchak", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Plaques auréolées+9%".. actual_achievement_points + Reward .."")
elseif russi==12049 and pc.getqf("achievement_Grolli") != 1 then
pc.setqf("achievement_Grolli", 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("Succès Vêtements draconiques+9%".. actual_achievement_points + Reward .."")
end
end
when 20010.chat."Détails des succès" begin
say("Détails des succès :")
say("")
s = select("Boss tuer", "Les metins", "Les Niveau", "L'equipements", "Fermer")
if s == 1 then
say("Les Boss :")
say("")
if pc.getqf("691") >= 1 then
say_green("Chef orc tué : "..pc.getqf("691").." fois.")
else say_red("Chef orc : pas encore tué.") end
if pc.getqf("791") >= 1 then
say_green("Chef ésotérique tué : "..pc.getqf("791").." fois.")
else say_red("Chef ésotérique : pas encore tué.") end
if pc.getqf("792") >= 1 then
say_green("Chef ésotérique réincarné tué : "..pc.getqf("792").." fois.")
else say_red("Chef ésotérique réincarné : pas encore tué.") end
if pc.getqf("1093") >= 1 then
say_green("Faucheuse tué : "..pc.getqf("1093").." fois.")
else say_red("Faucheuse : pas encore tué.") end
if pc.getqf("1094") >= 1 then
say_green("Vil Roi démon élite tué : "..pc.getqf("1094").." fois.")
else say_red("Vil Roi démon élite : pas encore tué.") end
if pc.getqf("1095") >= 1 then
say_green("Mort bleue tué : "..pc.getqf("1095").." fois.")
else say_red("Mort bleue : pas encore tué.") end
if pc.getqf("1192") >= 1 then
say_green("Grande-Sorcière tué : "..pc.getqf("1192").." fois.")
else say_red("Grande-Sorcière : pas encore tué.") end
if pc.getqf("1304") >= 1 then
say_green("Tigre jaune tué : "..pc.getqf("1304").." fois.")
else say_red("Grande-Sorcière : pas encore tué.") end
if pc.getqf("1901") >= 1 then
say_green("Neuf queues tué : "..pc.getqf("1901").." fois.")
else say_red("Grande-Sorcière : pas encore tué.") end
if pc.getqf("2091") >= 1 then
say_green("Reine-Araignée tué : "..pc.getqf("2091").." fois.")
else say_red("Reine-Araignée : pas encore tué.") end
if pc.getqf("2206") >= 1 then
say_green("Roi Flamme tué : "..pc.getqf("2206").." fois.")
else say_red("Roi Flamme : pas encore tué.") end
if pc.getqf("2191") >= 1 then
say_green("Tortue géante tué : "..pc.getqf("2191").." fois.")
else say_red("Tortue géante : pas encore tué.") end
if pc.getqf("2493") >= 1 then
say_green("Beran-Setaou tué : "..pc.getqf("2493").." fois.")
else say_red("Beran-Setaou : pas encore tué.") end
wait()
return
end
if s == 2 then
say("Les Métins :")
say("")
if pc.getqf("8020") >= 1 then
say_green("Pierre de Shinsoo : "..pc.getqf("8020").." fois.")
else say_red("Pierre de Shinsoo : non détruite.") end
if pc.getqf("8021") >= 1 then
say_green("Pierre de Jinno : "..pc.getqf("8021").." fois.")
else say_red("Pierre de Jinno : non détruite.") end
if pc.getqf("8022") >= 1 then
say_green("Pierre de Chunjo : "..pc.getqf("8022").." fois.")
else say_red("Pierre de Chunjo : non détruite.") end
if pc.getqf("8023") >= 1 then
say_green("Pierre Empiriale : "..pc.getqf("8023").." fois.")
else say_red("Pierre Empiriale : non détruite.") end
if pc.getqf("8026") >= 1 then
say_green("Métin Tu-Young : "..pc.getqf("8026").." fois.")
else say_red("Métin Tu-Young : non détruite.") end
if pc.getqf("8027") >= 1 then
say_green("Métin Jeon-Un : "..pc.getqf("8027").." fois.")
else say_red("Métin Jeon-Un : non détruite.") end
if pc.getqf("8029") >= 1 then
say_green("Métin des Secrets : "..pc.getqf("8029").." fois.")
else say_red("Métin des Secrets : non détruite.") end
if pc.getqf("8030") >= 1 then
say_green("Métin de Courroux : "..pc.getqf("8030").." fois.")
else say_red("Métin de Courroux : non détruite.") end
return
end
if s == 3 then
say("Les Niveaux :")
say("")
if pc.getqf("Level10") >= 1 then
say_green("Niveau 10 atteint.")
else say_red("Niveau 10 non atteint.") end
if pc.getqf("Level30") >= 1 then
say_green("Niveau 30 atteint.")
else say_red("Niveau 30 non atteint.") end
if pc.getqf("Level50") >= 1 then
say_green("Niveau 50 atteint.")
else say_red("Niveau 50 non atteint.") end
if pc.getqf("Level75") >= 1 then
say_green("Niveau 75 atteint.")
else say_red("Niveau 75 non atteint.") end
if pc.getqf("Level85") >= 1 then
say_green("Niveau 85 atteint.")
else say_red("Niveau 85 non atteint.") end
if pc.getqf("Level95") >= 1 then
say_green("Niveau 95 atteint.")
else say_red("Niveau 95 non atteint.") end
if pc.getqf("Level99") >= 1 then
say_green("Niveau 99 atteint.")
else say_red("Niveau 99 non atteint.") end
return
end
if s == 4 then
say("L'equipements:")
say("")
if pc.getqf("achievement_ssp") >= 1 then
say_green("Armure d'acier noir+9")
else say_red("Armure d'acier noir+9") end
if pc.getqf("achievement_swa") >= 1 then
say_green("Costume du vent noir+9")
else say_red("Costume du vent noir+9") end
if pc.getqf("achievement_mpp") >= 1 then
say_green("Armure de magie noire+9")
else say_red("Armure de magie noire+9") end
if pc.getqf("achievement_sk") >= 1 then
say_green("Robe noire+9")
else say_red("Robe noire+9") end
if pc.getqf("achievement_gifti") >= 1 then
say_green("Epée empoisonnée+9.")
else say_red("Epée empoisonnée+9") end
if pc.getqf("achievement_lowenschw.") >= 1 then
say_green("Epée du lion+9")
else say_red("Epée du lion+9") end
if pc.getqf("achievement_orchiglocke") >= 1 then
say_green("Armure d'acier azuré+9")
else say_red("Armure d'acier azuré+9") end
if pc.getqf("achievement_krahenstahl") >= 1 then
say_green("Cost. de dragon azuré+9")
else say_red("Cost. de dragon azuré+9") end
if pc.getqf("achievement_teufelsflugenchak") >= 1 then
say_green("Plaques auréolées+9")
else say_red("Plaques auréolées+9") end
if pc.getqf("achievement_Grolli") >= 1 then
say_green("Vêtements draconiques+9")
else say_red("Vêtements draconiques+9") end
return
end
if s == 5 then
return
end
end
end
Voilà.
En ce qui concerne EterNexus, est-il réellement facile d'utilisation ? Car tous les tutoriels sont proposés avec MT2-Repacker. De plus si le logiciel n'est pas traduit ...
Merci d'avance pour votre aide.
Cdt.