Marlboro
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Tout ce qui a été posté par Marlboro
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Bonjour, Tout et dans le titre, je n'arrive a trouvé aucun tuto, pour mettre les skill en P , plus précisément en G au maitre de compétence a partir du level 5? Merci!
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Item a 0 yang dans le shop, impossible d'acheter!
Marlboro a répondu à un(e) question de Marlboro dans Questions & Réponses
Ces quoi une dif? Ca ce modifie ou ? -
Item a 0 yang dans le shop, impossible d'acheter!
Marlboro a posté une question dans Questions & Réponses
Bonjour, comme dans le titre, j'ai mis un item a la marchande a 0 yang. Quand l'on clique dessus, il me dit ' Pas assez de yang ' alors que j'ai 20mm sur moi.. ? Files 2012 Thanks -
Sa doit surement venir de l'item proto client, mais je ne suis pas sur! Regarde les balise et les symbole si tout et bon!
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Bonjour, est ce possible de mettre 100% de réussite , c'est a dire que dans la personne veut mettre par exemple une pierre de défense +5 sur sont armure, ces 100% réussite.?
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Merci beaucoup !
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Bonjour, Pour mes bonus 6-7 , pour les vendre j'ai fait des paquet de 50 ajout & 200 switch. J'ai mis en flag 20 comme on ma dit, pas de soucis, je les et en paquet, mais impossible de les mettre.. sa met rouge comme si on ne pouvais pas! help!
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C'est déja fait, mais quand je clique dessus, j'en reçois qu'un
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Files 2012, oui des paquet de 200 en magasins!
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Bonjour, comment mettre les bonus par paquet de 200?
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Probléme résolue. Encodage => Codage caractére => Langues d'europe accidental => ISO 8859-1
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"%s a été nommé Empereur!"; "%s ±ºÁÖ¸£ Á¦°Å ÇÏ¿´½À´Ï´Ù.."; "%s peut devenir Empereur."; "%s ±ºÁÖ¸¦ Á¦°Å ÇÒ¼ö ¾ø½À´Ï´Ù."; "%s ne peut devenir Empereur."; "%s ´Â ±ºÁÖ È帰¡ ¾Æ´Õ´Ï´Ù."; "%s n'est pas inscrit pour l'élection de l'Empereur.";
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Oui, je les transféré directement
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Bonjour, avec le fichier de Jinx j'ai mis le local string, mais la, tout mon jeux et en chinois ou coréen! que faire ? x)
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Celui la ; /printthread.php?tid=39531 Avais eu le meme probléme que moi, sa arrive que a icon..
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Non j'ai fait une recherche windows, il y et que dans mon client..
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Oui mais la ce qu'il me tue, ces pourquoi quand je rapack icon, il y a que icon.epk.tmp! :'(
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Il et finis de repack met marque que sa sur le bureau. Les armure fonctionne, il n'y a juste pas les icons !
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Daccord je test sa, pourquoi quand je repack icon au lieu d'avoir icon.epk & icon.eix j'ai que icon.epk.tmp?
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L'étoile comme sa : metin2_patch_5th_armor * metin2_patch_w20_etc * ou comme sa * metin2_patch_5th_armor * metin2_patch_w20_etc
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Ah non, j'ai pas mis les étoiles! J'ai juste fait sa : d:/ymir work/ui/ ETC d:/ymir work/uiloading/ uiloading metin2_patch_5th_armor metin2_patch_w20_etc
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Effectivement j'avais pas mis les nom dans l'index! Maintenant l'arme et l'armure sont plus dans le client du tout x)
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Voila ce que sa me fait maintenant... --'!
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Oui il y a un espace! PS : j'ai edit les msm j'ai mis les bon!
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MSM du sura masculin : ScriptType RaceDataScript BaseModelFileName "D:/YMIR WORK/pc/sura/sura_novice.GR2" Group HairData { PathName "d:/ymir Work/pc/sura/" HairDataCount 24 Group HairData00 { HairIndex 0 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01.dds" } Group HairData01 { HairIndex 1 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01_white.dds" } Group HairData02 { HairIndex 2 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01_gold.dds" } Group HairData03 { HairIndex 3 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01_red.dds" } Group HairData04 { HairIndex 4 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01_brown.dds" } Group HairData05 { HairIndex 5 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "sura_hair_01_black.dds" } Group HairData06 { HairIndex 3001 Model "hair/hair_2_1.gr2" SourceSkin "hair/hair_2_1.dds" TargetSkin "hair/hair_2_1.dds" } Group HairData07 { HairIndex 3002 Model "hair/hair_2_2.gr2" SourceSkin "hair/hair_2_2.dds" TargetSkin "hair/hair_2_2.dds" } Group HairData08 { HairIndex 3003 Model "hair/hair_2_3.gr2" SourceSkin "hair/hair_2_3.dds" TargetSkin "hair/hair_2_3.dds" } Group HairData09 { HairIndex 3004 Model "hair/hair_2_4.gr2" SourceSkin "hair/hair_2_4.dds" TargetSkin "hair/hair_2_4.dds" } Group HairData10 { HairIndex 3005 Model "hair/hair_3_1.gr2" SourceSkin "hair/hair_3_1.dds" TargetSkin "hair/hair_3_1.dds" } Group HairData11 { HairIndex 3006 Model "hair/hair_3_2.gr2" SourceSkin "hair/hair_3_2.dds" TargetSkin "hair/hair_3_2.dds" } Group HairData12 { HairIndex 3007 Model "hair/hair_3_3.gr2" SourceSkin "hair/hair_3_3.dds" TargetSkin "hair/hair_3_3.dds" } Group HairData13 { HairIndex 3008 Model "hair/hair_3_4.gr2" SourceSkin "hair/hair_3_4.dds" TargetSkin "hair/hair_3_4.dds" } Group HairData14 { HairIndex 3009 Model "hair/hair_4_1.gr2" SourceSkin "hair/hair_4_1.dds" TargetSkin "hair/hair_4_1.dds" } Group HairData15 { HairIndex 3010 Model "hair/hair_4_2.gr2" SourceSkin "hair/hair_4_2.dds" TargetSkin "hair/hair_4_2.dds" } Group HairData16 { HairIndex 3011 Model "hair/hair_4_3.gr2" SourceSkin "hair/hair_4_3.dds" TargetSkin "hair/hair_4_3.dds" } Group HairData17 { HairIndex 3012 Model "hair/hair_4_4.gr2" SourceSkin "hair/hair_4_4.dds" TargetSkin "hair/hair_4_4.dds" } Group HairData18 { HairIndex 3013 Model "hair/hair_6_1.gr2" SourceSkin "hair/hair_6_1.dds" TargetSkin "hair/hair_6_1.dds" } Group HairData19 { HairIndex 3014 Model "hair/hair_5_1.gr2" SourceSkin "hair/hair_5_1.dds" TargetSkin "hair/hair_5_1.dds" } Group HairData20 { HairIndex 3015 Model "hair/hair_7_1.gr2" SourceSkin "hair/hair_7_1.dds" TargetSkin "hair/hair_7_1.dds" } Group HairData21 { HairIndex 3016 Model "hair/hair_8_1.gr2" SourceSkin "hair/hair_8_1.dds" TargetSkin "hair/hair_8_1.dds" } Group HairData22 { HairIndex 3017 Model "hair/hair_9_1.gr2" SourceSkin "hair/hair_9_1.dds" TargetSkin "hair/hair_9_1.dds" } Group HairData23 { HairIndex 3018 Model "hair/hair_10_1.gr2" SourceSkin "hair/hair_10_1.dds" TargetSkin "hair/hair_10_1.dds" } } Group ShapeData { PathName "d:/ymir Work/pc/sura/" ShapeDataCount 99 Group ShapeData00 { ShapeIndex 0 Model "sura_novice.GR2" SourceSkin "sura_novice_black.dds" TargetSkin "sura_novice_black.dds" } Group ShapeData01 { ShapeIndex 1 Model "sura_novice.GR2" SourceSkin "sura_novice_black.dds" TargetSkin "sura_novice_blue.dds" } Group ShapeData02 { ShapeIndex 3 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_jinhon.dds" } Group ShapeData03 { ShapeIndex 4 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_mageuk.dds" } Group ShapeData04 { ShapeIndex 5 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_biun.dds" } Group ShapeData05 { ShapeIndex 6 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_saryeong.dds" SourceSkin2 "sura_saryeong_cloak.dds" TargetSkin2 "sura_saryeong_cloak.dds" } Group ShapeData06 { ShapeIndex 7 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_eumyang.dds" SourceSkin2 "sura_saryeong_cloak.dds" TargetSkin2 "sura_saryeong_cloak.dds" } Group ShapeData07 { ShapeIndex 8 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_heukbi.dds" SourceSkin2 "sura_saryeong_cloak.dds" TargetSkin2 "sura_saryeong_cloak.dds" } Group ShapeData08 { ShapeIndex 9 Model "sura_unra.GR2" SourceSkin "sura_unra.dds" TargetSkin "sura_unra.dds" SourceSkin2 "sura_unra_cloak.dds" TargetSkin2 "sura_unra_cloak.dds" } Group ShapeData09 { ShapeIndex 10 Model "sura_unra.GR2" SourceSkin "sura_unra.dds" TargetSkin "sura_gwimyeon.dds" SourceSkin2 "sura_unra_cloak.dds" TargetSkin2 "sura_unra_cloak.dds" } Group ShapeData10 { ShapeIndex 11 Model "sura_maryeong.GR2" SourceSkin "sura_maryeong.dds" TargetSkin "sura_maryeong.dds" SourceSkin2 "sura_unra_cloak.dds" TargetSkin2 "sura_unra_cloak.dds" } Group ShapeData11 { SpecialPath "d:/ymir work/monster/wolf/" ShapeIndex 100 Model "wolf.gr2" SourceSkin "wolf.dds" } Group ShapeData12 { SpecialPath "d:/ymir work/monster/wild_boar/" ShapeIndex 101 Model "wild_boar.gr2" SourceSkin "wild_boar.dds" } Group ShapeData13 { SpecialPath "d:/ymir work/monster/bear/" ShapeIndex 102 Model "bear.gr2" SourceSkin "bear.dds" } Group ShapeData14 { SpecialPath "d:/ymir work/monster/tiger/" ShapeIndex 103 Model "tiger.gr2" SourceSkin "tiger.dds" } Group ShapeData15 { SpecialPath "d:/ymir work/pc/sura/" ShapeIndex 201 Model "sura_marry_01.gr2" SourceSkin "sura_marry_01.dds" TargetSkin "sura_marry_01.dds" } Group ShapeData16 { ShapeIndex 12 Model "sura_4-1.GR2" SourceSkin "sura_4-1.dds" TargetSkin "sura_4-1.dds" } Group ShapeData17 { ShapeIndex 14 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_1-1_jinhon copy_a.DDS" } Group ShapeData18 { ShapeIndex 15 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_1-2_mageuk_a.DDS" } Group ShapeData19 { ShapeIndex 16 Model "sura_jinhon.GR2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_1-3_biun_a.DDS" } Group ShapeData20 { ShapeIndex 17 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_2-1_saryeong_a.DDS" } Group ShapeData21 { ShapeIndex 18 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_2-2_eumyang_a.DDS" } Group ShapeData22 { ShapeIndex 19 Model "sura_saryeong.GR2" SourceSkin "sura_saryeong.dds" TargetSkin "sura_2-3_heukbi_a.DDS" } Group ShapeData23 { ShapeIndex 20 Model "sura_unra.GR2" SourceSkin "sura_unra.dds" TargetSkin "sura_3-1_unra_a.DDS" SourceSkin2 "sura_unra_cloak.dds" TargetSkin2 "sura_unra_cloak.dds" } Group ShapeData24 { ShapeIndex 22 Model "sura_maryeong.GR2" SourceSkin "sura_maryeong.dds" TargetSkin "sura_maryung_a.DDS" } Group ShapeData25 { SpecialPath "d:/ymir work/pc/sura/" ShapeIndex 24 Model "sura_lord.GR2" SourceSkin "sura_king01.dds" TargetSkin "sura_king01.dds" SourceSkin2 "sura_king01_cloak.dds" TargetSkin2 "sura_king01_cloak.dds" } Group ShapeData26 { SpecialPath "d:/ymir work/pc/sura/" ShapeIndex 25 Model "sura_lord.GR2" SourceSkin "sura_king01.dds" TargetSkin "sura_king02.dds" SourceSkin2 "sura_king02_cloak.dds" TargetSkin2 "sura_king02_cloak.dds" } Group ShapeData27 { SpecialPath "d:/ymir work/pc/sura/" ShapeIndex 26 Model "sura_4-1.GR2" SourceSkin "sura_4-1.dds" TargetSkin "sura_4-2.dds" } Group ShapeData28 { ShapeIndex 27 Model "sura_event1.GR2" SourceSkin "sura_event1_yellow.dds" TargetSkin "sura_event1_red.dds" } Group ShapeData29 { ShapeIndex 28 Model "sura_event1.GR2" SourceSkin "sura_event1_yellow.dds" TargetSkin "sura_event1_yellow.dds" } Group ShapeData30 { ShapeIndex 29 Model "sura_event1.GR2" SourceSkin "sura_event1_yellow.dds" TargetSkin "sura_event1_blue.dds" } Group ShapeData31 { ShapeIndex 30 Model "sura_jinhon.gr2" SourceSkin "sura_jinhon.dds" TargetSkin "sura_costume1.dds" } Group ShapeData32 { ShapeIndex 31 Model "sura_5_1.GR2" SourceSkin "sura_5_1.dds" TargetSkin "sura_5_1.dds" } } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 40.000000 Position 0.000000 0.000000 90.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 70.000000 Position 0.000000 0.000000 90.000000 } } } Item list : 20000 ARMOR icon/item/20000.tga 20001 ARMOR icon/item/20000.tga 20002 ARMOR icon/item/20000.tga 20003 ARMOR icon/item/20000.tga 20004 ARMOR icon/item/20000.tga 20005 ARMOR icon/item/20000.tga 20006 ARMOR icon/item/20000.tga 20007 ARMOR icon/item/20000.tga 20008 ARMOR icon/item/20000.tga 20009 ARMOR icon/item/20000.tga 20250 ARMOR icon/item/20250.tga 20251 ARMOR icon/item/20250.tga 20252 ARMOR icon/item/20250.tga 20253 ARMOR icon/item/20250.tga 20254 ARMOR icon/item/20250.tga 20255 ARMOR icon/item/20250.tga 20256 ARMOR icon/item/20250.tga 20257 ARMOR icon/item/20250.tga 20258 ARMOR icon/item/20250.tga 20259 ARMOR icon/item/20250.tga 20750 ARMOR icon/item/20750.tga 20751 ARMOR icon/item/20750.tga 20752 ARMOR icon/item/20750.tga 20753 ARMOR icon/item/20750.tga 20754 ARMOR icon/item/20750.tga 20755 ARMOR icon/item/20750.tga 20756 ARMOR icon/item/20750.tga 20757 ARMOR icon/item/20750.tga 20758 ARMOR icon/item/20750.tga 20759 ARMOR icon/item/20750.tga 20500 ARMOR icon/item/20500.tga 20501 ARMOR icon/item/20500.tga 20502 ARMOR icon/item/20500.tga 20503 ARMOR icon/item/20500.tga 20504 ARMOR icon/item/20500.tga 20505 ARMOR icon/item/20500.tga 20506 ARMOR icon/item/20500.tga 20507 ARMOR icon/item/20500.tga 20508 ARMOR icon/item/20500.tga 20509 ARMOR icon/item/20500.tga Item proto : En sachant que j'ai bien mis les .eix & epk, ajouter a l'index.. J'ai juste trouver etrange que dans les msm du pack de l'armure que j'ai télécharger, l'armure béta, les msm etait remplie, au lieu d'avoir que quelque ligne, il y en avais environ 60!
