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blasteurof83

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Tout ce qui a été posté par blasteurof83

  1. Je trouve pas la gr2 du costume rabbit dans "pc2/warrior" , je pense qu'elle est inexistante. moyen de l'avoir par le client 2014? WARRIOR.msm ScriptType RaceDataScript BaseModelFileName "d:/ymir work/pc2/warrior/warrior_novice.GR2" Group HairData { PathName "d:/ymir Work/pc2/warrior/" HairDataCount 61 Group HairData00 { HairIndex 0 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01.dds" } Group HairData01 { HairIndex 1 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01_white.dds" } Group HairData02 { HairIndex 2 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01_gold.dds" } Group HairData03 { HairIndex 3 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01_red.dds" } Group HairData04 { HairIndex 4 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01_brown.dds" } Group HairData05 { HairIndex 5 Model "hair/hair_1_1.gr2" SourceSkin "hair/hair_1_1.dds" TargetSkin "warrior_hair_01_black.dds" } Group HairData06 { HairIndex 1001 Model "hair/hair_2_1.gr2" SourceSkin "hair/hair_2_1.dds" TargetSkin "hair/hair_2_1.dds" } Group HairData07 { HairIndex 1002 Model "hair/hair_2_1.gr2" SourceSkin "hair/hair_2_1.dds" TargetSkin "hair/hair_2_2.dds" } Group HairData08 { HairIndex 1003 Model "hair/hair_2_1.gr2" SourceSkin "hair/hair_2_1.dds" TargetSkin "hair/hair_2_3.dds" } Group HairData09 { HairIndex 1004 Model "hair/hair_2_1.gr2" SourceSkin "hair/hair_2_1.dds" TargetSkin "hair/hair_2_4.dds" } Group HairData10 { HairIndex 1005 Model "hair/hair_3_1.gr2" SourceSkin "hair/hair_3_1.dds" TargetSkin "hair/hair_3_1.dds" } Group HairData11 { HairIndex 1006 Model "hair/hair_3_1.gr2" SourceSkin "hair/hair_3_1.dds" TargetSkin "hair/hair_3_2.dds" } Group HairData12 { HairIndex 1007 Model "hair/hair_3_1.gr2" SourceSkin "hair/hair_3_1.dds" TargetSkin "hair/hair_3_3.dds" } Group HairData13 { HairIndex 1008 Model "hair/hair_3_1.gr2" SourceSkin "hair/hair_3_1.dds" TargetSkin "hair/hair_3_4.dds" } Group HairData14 { HairIndex 1009 Model "hair/hair_4_1.gr2" SourceSkin "hair/hair_4_1.dds" TargetSkin "hair/hair_4_1.dds" } Group HairData15 { HairIndex 1010 Model "hair/hair_4_1.gr2" SourceSkin "hair/hair_4_1.dds" TargetSkin "hair/hair_4_2.dds" } Group HairData16 { HairIndex 1011 Model "hair/hair_4_1.gr2" SourceSkin "hair/hair_4_1.dds" TargetSkin "hair/hair_4_3.dds" } Group HairData17 { HairIndex 1012 Model "hair/hair_4_1.gr2" SourceSkin "hair/hair_4_1.dds" TargetSkin "hair/hair_4_4.dds" } Group HairData18 { HairIndex 1013 Model "hair/hair_6_1.gr2" SourceSkin "hair/hair_6_1.dds" TargetSkin "hair/hair_6_1.dds" } Group HairData19 { HairIndex 1014 Model "hair/hair_5_1.gr2" SourceSkin "hair/hair_5_1.dds" TargetSkin "hair/hair_5_1.dds" } Group HairData20 { HairIndex 1015 Model "hair/hair_7_1.gr2" SourceSkin "hair/hair_7_1.dds" TargetSkin "hair/hair_7_1.dds" } Group HairData21 { HairIndex 1016 Model "hair/hair_8_1.gr2" SourceSkin "hair/hair_8_1.dds" TargetSkin "hair/hair_8_1.dds" } Group HairData22 { HairIndex 1017 Model "hair/hair_9_1.gr2" SourceSkin "hair/hair_9_1.dds" TargetSkin "hair/hair_9_1.dds" } Group HairData23 { HairIndex 1018 Model "hair/hair_10_1.gr2" SourceSkin "hair/hair_10_1.dds" TargetSkin "hair/hair_10_1.dds" } Group HairData24 { HairIndex 5001 Model "hair/hair_11_1.gr2" SourceSkin "hair/hair_11_1.dds" TargetSkin "hair/hair_11_1.dds" } Group HairData25 { HairIndex 5002 Model "hair/hair_14_1.gr2" SourceSkin "hair/hair_14_1.dds" TargetSkin "hair/hair_14_1.dds" } Group HairData26 { HairIndex 5006 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_1.dds" } Group HairData27 { HairIndex 5003 Model "hair/hair_16_1.gr2" SourceSkin "hair/hair_16_1.dds" TargetSkin "hair/hair_16_1.dds" } Group HairData28 { HairIndex 5014 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_1.dds" } Group HairData29 { HairIndex 5005 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_2.dds" } Group HairData30 { HairIndex 5007 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_3.dds" } Group HairData31 { HairIndex 5008 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_4.dds" } Group HairData32 { HairIndex 5009 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_5.dds" } Group HairData33 { HairIndex 5010 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_6.dds" } Group HairData34 { HairIndex 5011 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_7.dds" } Group HairData35 { HairIndex 5012 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_8.dds" } Group HairData36 { HairIndex 5013 Model "hair/hair_15_1.gr2" SourceSkin "hair/hair_15_1.dds" TargetSkin "hair/hair_15_9.dds" } Group HairData37 { HairIndex 5004 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_2.dds" } Group HairData38 { HairIndex 5015 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_3.dds" } Group HairData39 { HairIndex 5016 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_4.dds" } Group HairData40 { HairIndex 5017 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_5.dds" } Group HairData41 { HairIndex 5018 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_6.dds" } Group HairData42 { HairIndex 5019 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_7.dds" } Group HairData43 { HairIndex 5020 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_8.dds" } Group HairData44 { HairIndex 5021 Model "hair/hair_17_1.gr2" SourceSkin "hair/hair_17_1.dds" TargetSkin "hair/hair_17_9.dds" } Group HairData45 { HairIndex 5027 Model "hair/hair_20_1.gr2" SourceSkin "hair/hair_20_1.dds" TargetSkin "hair/hair_20_1.dds" } Group HairData46 { HairIndex 5023 Model "hair/hair_13_1.gr2" SourceSkin "hair/hair_13_1.dds" TargetSkin "hair/hair_13_1.dds" } Group HairData47 { HairIndex 5024 Model "hair/hair_18_1.gr2" SourceSkin "hair/hair_18_1.dds" TargetSkin "hair/hair_18_1.dds" } Group HairData48 { HairIndex 5025 Model "hair/hair_19_1.gr2" SourceSkin "hair/hair_19_1.dds" TargetSkin "hair/hair_19_1.dds" } Group HairData49 { HairIndex 5030 Model "hair/hair_22_1.gr2" SourceSkin "hair/hair_22_1.dds" TargetSkin "hair/hair_22_1.dds" } Group HairData50 { HairIndex 5031 Model "hair/hair_23_1.gr2" SourceSkin "hair/hair_23_1.dds" TargetSkin "hair/hair_23_1.dds" } Group HairData51 { HairIndex 5034 Model "hair/hair_24_1.gr2" SourceSkin "hair/hair_24_1.dds" TargetSkin "hair/hair_24_1.dds" } Group HairData52 { HairIndex 5036 Model "hair/hair_24_1.gr2" SourceSkin "hair/hair_24_1.dds" TargetSkin "hair/hair_24_2.dds" } Group HairData53 { HairIndex 5038 Model "hair/hair_24_1.gr2" SourceSkin "hair/hair_24_1.dds" TargetSkin "hair/hair_24_3.dds" } Group HairData54 { HairIndex 5040 Model "hair/hair_24_1.gr2" SourceSkin "hair/hair_24_1.dds" TargetSkin "hair/hair_24_4.dds" } Group HairData55 { HairIndex 5042 Model "hair/hair_24_1.gr2" SourceSkin "hair/hair_24_1.dds" TargetSkin "hair/hair_24_5.dds" } Group HairData56 { HairIndex 5026 Model "hair/hair_21_1.gr2" SourceSkin "hair/hair_21_1.dds" TargetSkin "hair/hair_21_1.dds" } Group HairData57 { HairIndex 5045 Model "hair/hair_11_1.gr2" SourceSkin "hair/hair_11_1.dds" TargetSkin "hair/hair_11_2.dds" } Group HairData58 { HairIndex 5046 Model "hair/hair_11_1.gr2" SourceSkin "hair/hair_11_1.dds" TargetSkin "hair/hair_11_3.dds" } Group HairData59 { HairIndex 5047 Model "hair/hair_11_1.gr2" SourceSkin "hair/hair_11_1.dds" TargetSkin "hair/hair_11_4.dds" } Group HairData60 { HairIndex 5048 Model "hair/hair_11_1.gr2" SourceSkin "hair/hair_11_1.dds" TargetSkin "hair/hair_11_5.dds" } } Group ShapeData { PathName "d:/ymir Work/pc2/warrior/" ShapeDataCount 107 Group ShapeData00 { ShapeIndex 0 Model "warrior_novice.gr2" SourceSkin "warrior_novice_red.dds" TargetSkin "warrior_novice_red.dds" } Group ShapeData01 { ShapeIndex 1 Model "warrior_novice.gr2" SourceSkin "warrior_novice_red.dds" TargetSkin "warrior_novice_blue.dds" } Group ShapeData02 { ShapeIndex 3 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_nahan.dds" } Group ShapeData03 { ShapeIndex 4 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_giryung.dds" } Group ShapeData04 { ShapeIndex 5 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_jaho.dds" } Group ShapeData05 { ShapeIndex 6 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_saja.dds" } Group ShapeData06 { ShapeIndex 7 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_jain.dds" } Group ShapeData07 { ShapeIndex 8 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_moryong.dds" } Group ShapeData08 { ShapeIndex 9 Model "warrior_cheongrin.gr2" SourceSkin "warrior_cheongrin.dds" TargetSkin "warrior_cheongrin.dds" } Group ShapeData09 { ShapeIndex 10 Model "warrior_cheongrin.gr2" SourceSkin "warrior_cheongrin.dds" TargetSkin "warrior_geumrin.dds" } Group ShapeData10 { ShapeIndex 11 Model "warrior_yongsin.GR2" SourceSkin "warrior_yongsin.dds" TargetSkin "warrior_yongsin.dds" } Group ShapeData11 { SpecialPath "d:/ymir work/monster/wolf/" ShapeIndex 100 Model "wolf.gr2" SourceSkin "wolf.dds" } Group ShapeData12 { SpecialPath "d:/ymir work/monster/wild_boar/" ShapeIndex 101 Model "wild_boar.gr2" SourceSkin "wild_boar.dds" } Group ShapeData13 { SpecialPath "d:/ymir work/monster/bear/" ShapeIndex 102 Model "bear.gr2" SourceSkin "bear.dds" } Group ShapeData14 { SpecialPath "d:/ymir work/monster/tiger/" ShapeIndex 103 Model "tiger.gr2" SourceSkin "tiger.dds" } Group ShapeData15 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 201 Model "warrior_marry_01.gr2" SourceSkin "warrior_marry_01.dds" TargetSkin "warrior_marry_01.dds" } Group ShapeData16 { ShapeIndex 12 Model "warrior_4-1.GR2" SourceSkin "warrior_4-1.dds" TargetSkin "warrior_4-1.dds" } Group ShapeData17 { ShapeIndex 24 Model "warrior_lord.GR2" SourceSkin "warrior_king01.dds" TargetSkin "warrior_king01.dds" } Group ShapeData18 { ShapeIndex 14 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_1-1_nahan_a.dds" } Group ShapeData19 { ShapeIndex 15 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_giryung_a.dds" } Group ShapeData20 { ShapeIndex 16 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_jaho_a.dds" } Group ShapeData21 { ShapeIndex 17 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_saja_a.dds" } Group ShapeData22 { ShapeIndex 18 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_jain_a.dds" } Group ShapeData23 { ShapeIndex 19 Model "warrior_saja.gr2" SourceSkin "warrior_saja.dds" TargetSkin "warrior_2-3_moryong_a.DDS" } Group ShapeData24 { ShapeIndex 20 Model "warrior_cheongrin.gr2" SourceSkin "warrior_cheongrin.dds" TargetSkin "warrior_3-1_cheongrin_a.dds" } Group ShapeData25 { ShapeIndex 21 Model "warrior_cheongrin.gr2" SourceSkin "warrior_cheongrin.dds" TargetSkin "warrior_3-2_geumrin_a.dds" } Group ShapeData26 { ShapeIndex 25 Model "warrior_lord.GR2" SourceSkin "warrior_king01.dds" TargetSkin "warrior_king02.dds" } Group ShapeData27 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 26 Model "warrior_4-1.GR2" SourceSkin "warrior_4-1.dds" TargetSkin "warrior_4-2.dds" } Group ShapeData28 { ShapeIndex 27 Model "warrior_event1.GR2" SourceSkin "warrior_event1_yellow.dds" TargetSkin "warrior_event1_red.dds" } Group ShapeData29 { ShapeIndex 28 Model "warrior_event1.GR2" SourceSkin "warrior_event1_yellow.dds" TargetSkin "warrior_event1_yellow.dds" } Group ShapeData30 { ShapeIndex 29 Model "warrior_event1.GR2" SourceSkin "warrior_event1_yellow.dds" TargetSkin "warrior_event1_blue.dds" } Group ShapeData31 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 30 Model "warrior_nahan.gr2" SourceSkin "warrior_nahan.dds" TargetSkin "warrior_costume1.dds" } Group ShapeData32 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40031 Model "warrior_rabbit1.gr2" SourceSkin "warrior_rabbit1.dds" TargetSkin "warrior_rabbit1.dds" } Group ShapeData33 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40033 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_London.dds" } Group ShapeData34 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40034 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Germany.dds" } Group ShapeData35 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40035 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Turkey.dds" } Group ShapeData36 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40036 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Brazil.dds" } Group ShapeData37 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40037 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_London.dds" } Group ShapeData38 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40038 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Germany.dds" } Group ShapeData39 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40039 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Turkey.dds" } Group ShapeData40 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40040 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Brazil.dds" } Group ShapeData41 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40041 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_London.dds" } Group ShapeData42 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40042 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Germany.dds" } Group ShapeData43 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40043 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Turkey.dds" } Group ShapeData44 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40044 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Brazil.dds" } Group ShapeData45 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40032 Model "warrior_assassin1.gr2" SourceSkin "warrior_assassin1.dds" TargetSkin "warrior_assassin1.dds" } Group ShapeData46 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40045 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_France.dds" } Group ShapeData47 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40046 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Italy.dds" } Group ShapeData48 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40047 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Poland.dds" } Group ShapeData49 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40048 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Romania.dds" } Group ShapeData50 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40049 Model "warrior_fencing1_Germany.gr2" SourceSkin "warrior_fencing1_Germany.dds" TargetSkin "warrior_fencing1_Spain.dds" } Group ShapeData51 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40050 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_France.dds" } Group ShapeData52 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40051 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Italy.dds" } Group ShapeData53 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40052 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Poland.dds" } Group ShapeData54 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40053 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Romania.dds" } Group ShapeData55 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40054 Model "warrior_soccer1_Germany.gr2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_soccer1_Spain.dds" } Group ShapeData56 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40055 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_France.dds" } Group ShapeData57 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40056 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Italy.dds" } Group ShapeData58 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40057 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Poland.dds" } Group ShapeData59 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40058 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Romania.dds" } Group ShapeData60 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40059 Model "warrior_boxing1_Germany.gr2" SourceSkin "warrior_boxing1_Germany.dds" TargetSkin "warrior_boxing1_Spain.dds" } Group ShapeData61 { SpecialPath "d:/ymir Work/pc2/warrior/" ShapeIndex 40065 Model "warrior_halloween1.gr2" SourceSkin "warrior_halloween1.dds" TargetSkin "warrior_halloween1.dds" } Group ShapeData62 { ShapeIndex 13 Model "warrior_5_1.GR2" SourceSkin "warrior_5_1.dds" TargetSkin "warrior_5_1.dds" } Group ShapeData63 { ShapeIndex 40062 Model "warrior_salsa1.GR2" SourceSkin "warrior_salsa1.dds" TargetSkin "warrior_salsa1.dds" } Group ShapeData64 { ShapeIndex 40063 Model "warrior_Springwear1.GR2" SourceSkin "warrior_Springwear1.dds" TargetSkin "warrior_Springwear1.dds" } Group ShapeData65 { ShapeIndex 40061 Model "warrior_tailcoat1.gr2" SourceSkin "warrior_tailcoat1.dds" TargetSkin "warrior_tailcoat1.dds" } Group ShapeData66 { ShapeIndex 40069 Model "warrior_deer1.gr2" SourceSkin "warrior_deer1.dds" TargetSkin "warrior_deer1.dds" } Group ShapeData67 { ShapeIndex 40066 Model "warrior_santa1_black.gr2" SourceSkin "warrior_santa1_black.dds" TargetSkin "warrior_santa1_red.dds" } Group ShapeData68 { ShapeIndex 40067 Model "warrior_santa1_black.gr2" SourceSkin "warrior_santa1_black.dds" TargetSkin "warrior_santa1_green.dds" } Group ShapeData69 { ShapeIndex 40068 Model "warrior_santa1_black.gr2" SourceSkin "warrior_santa1_black.dds" TargetSkin "warrior_santa1_black.dds" } Group ShapeData70 { ShapeIndex 40070 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA01.dds" } Group ShapeData71 { ShapeIndex 40071 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA02.dds" } Group ShapeData72 { ShapeIndex 40072 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA03.dds" } Group ShapeData73 { ShapeIndex 40073 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA04.dds" } Group ShapeData74 { ShapeIndex 40074 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA05.dds" } Group ShapeData75 { ShapeIndex 40075 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA06.dds" } Group ShapeData76 { ShapeIndex 40076 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA07.dds" } Group ShapeData77 { ShapeIndex 40077 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA08.dds" } Group ShapeData78 { ShapeIndex 40078 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA09.dds" } Group ShapeData79 { ShapeIndex 40079 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA10.dds" } Group ShapeData80 { ShapeIndex 40080 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA11.dds" } Group ShapeData81 { ShapeIndex 40081 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA12.dds" } Group ShapeData82 { ShapeIndex 40082 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA13.dds" } Group ShapeData83 { ShapeIndex 40083 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA14.dds" } Group ShapeData84 { ShapeIndex 40084 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA15.dds" } Group ShapeData85 { ShapeIndex 40085 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA16.dds" } Group ShapeData86 { ShapeIndex 40086 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA17.dds" } Group ShapeData87 { ShapeIndex 40087 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA18.dds" } Group ShapeData88 { ShapeIndex 40088 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA19.dds" } Group ShapeData89 { ShapeIndex 40089 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA20.dds" } Group ShapeData90 { ShapeIndex 40090 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA21.dds" } Group ShapeData91 { ShapeIndex 40091 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA22.dds" } Group ShapeData92 { ShapeIndex 40092 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA23.dds" } Group ShapeData93 { ShapeIndex 40093 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA24.dds" } Group ShapeData94 { ShapeIndex 40094 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA25.dds" } Group ShapeData95 { ShapeIndex 40095 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA26.dds" } Group ShapeData96 { ShapeIndex 40096 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA27.dds" } Group ShapeData97 { ShapeIndex 40097 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA28.dds" } Group ShapeData98 { ShapeIndex 40098 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA29.dds" } Group ShapeData99 { ShapeIndex 40099 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA30.dds" } Group ShapeData100 { ShapeIndex 40100 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA31.dds" } Group ShapeData101 { ShapeIndex 40101 Model "warrior_soccer1_Germany.GR2" SourceSkin "warrior_soccer1_Germany.dds" TargetSkin "warrior_UEFA32.dds" } Group ShapeData102 { ShapeIndex 40064 Model "warrior_samurai1.GR2" SourceSkin "warrior_samurai1.dds" TargetSkin "warrior_samurai1.dds" } Group ShapeData103 { ShapeIndex 40106 Model "warrior_rabbit1.GR2" SourceSkin "warrior_rabbit1.dds" TargetSkin "warrior_rabbit1_black.dds" } Group ShapeData104 { ShapeIndex 40107 Model "warrior_rabbit1.GR2" SourceSkin "warrior_rabbit1.dds" TargetSkin "warrior_rabbit1_blue.dds" } Group ShapeData105 { ShapeIndex 40108 Model "warrior_rabbit1.GR2" SourceSkin "warrior_rabbit1.dds" TargetSkin "warrior_rabbit1_green.dds" } Group ShapeData106 { ShapeIndex 40109 Model "warrior_rabbit1.GR2" SourceSkin "warrior_rabbit1.dds" TargetSkin "warrior_rabbit1_pink.dds" } } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 40.000000 Position 0.000000 0.000000 100.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "Bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 70.000000 Position 0.000000 0.000000 100.000000 } } }
  2. C'est le fichier "warrior_w.msm" ou se trouve les textures des costumes pour guerriers? Car je comprend pas tout, "ShapeIndex" signie quoi? L'item-vnum?
  3. Bonjour J'ai un soucis, je suis en files 2013 et le costume lapin beug Voici le résultat : Si quelqu'un peut m'aidé
  4. Ouais mais sa m'aide je suis pas doué en quête J'ai juste voulus ajouter les derniers skills sur cette quête et sa a tout foiré
  5. Bonjour, j'ai une erreur de compile de quête dans ma console Voici ma quête: quest passi begin state start begin when 20041.chat."Monter mes Skills" begin if pc.get_skill_group() == 0 then say_title("Passant Ivre :") say("Inutile de me demander") say("Les skills en Perfect") say("Tu n'as pas choisis de Classe") end if pc.job == 0 and pc.get_skill_group() >= 1 then say_title("Passant Ivre :") say("Hey psssst, ca te dirait un petit coup") say("de main pour avoir les skills P rapidement ?") say("tous tes skills passeront en P en un eclair") local s=select("Ouai, aidez moi s'il vous plais !", "Fermer") if s == 1 then if pc.get_skill_group() == 1 then pc.set_skill_level(1, 59) pc.set_skill_level(2, 59) pc.set_skill_level(3, 59) pc.set_skill_level(4, 59) pc.set_skill_level(5, 59) pc.set_skill_level(6, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") elseif pc.get_skill_group() == 2 then pc.set_skill_level(16, 59) pc.set_skill_level(17, 59) pc.set_skill_level(18, 59) pc.set_skill_level(19, 59) pc.set_skill_level(20, 59) pc.set_skill_level(21, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") end end elseif pc.job == 1 and pc.get_skill_group() >= 1 then say_title("Passant Ivre :") say("Hey psssst, ca te dirait un petit coup") say("de main pour avoir les skills P rapidement ?") say("tous tes skills passeront en P en un eclair") local s=select("Ouai, aidez moi s'il vous plais !", "Fermer") if s == 1 then if pc.get_skill_group() == 1 then pc.set_skill_level(31, 59) pc.set_skill_level(32, 59) pc.set_skill_level(33, 59) pc.set_skill_level(34, 59) pc.set_skill_level(35, 59) pc.set_skill_level(36, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") elseif pc.get_skill_group() == 2 then pc.set_skill_level(46, 59) pc.set_skill_level(47, 59) pc.set_skill_level(48, 59) pc.set_skill_level(49, 59) pc.set_skill_level(50, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") end end elseif pc.job == 2 and pc.get_skill_group() >= 1 then say_title("Passant Ivre :") say("Hey psssst, ca te dirait un petit coup") say("de main pour avoir les skills P rapidement ?") say("tous tes skills passeront en P en un eclair") local s=select("Ouai, aidez moi s'il vous plais !", "Fermer") if s == 1 then if pc.get_skill_group() == 1 then pc.set_skill_level(61, 59) pc.set_skill_level(62, 59) pc.set_skill_level(63, 59) pc.set_skill_level(64, 59) pc.set_skill_level(65, 59) pc.set_skill_level(66, 59) pc.set_skill_level(67, 59 say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") elseif pc.get_skill_group() == 2 then pc.set_skill_level(76, 59) pc.set_skill_level(77, 59) pc.set_skill_level(78, 59) pc.set_skill_level(79, 59) pc.set_skill_level(80, 59) pc.set_skill_level(81, 59) pc.set_skill_level(82, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") end end elseif pc.job == 3 and pc.get_skill_group() >= 1 then say_title("Passant Ivre :") say("Hey psssst, ca te dirait un petit coup") say("de main pour avoir les skills P rapidement ?") say("tous tes skills passeront en P en un eclair") local s=select("Ouai, aidez moi s'il vous plais !", "Fermer") if s == 1 then if pc.get_skill_group() == 1 then pc.set_skill_level(91, 59) pc.set_skill_level(92, 59) pc.set_skill_level(93, 59) pc.set_skill_level(94, 59) pc.set_skill_level(95, 59) pc.set_skill_level(96, 59) pc.set_skill_level(97, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") elseif pc.get_skill_group() == 2 then pc.set_skill_level(106, 59) pc.set_skill_level(107, 59) pc.set_skill_level(108, 59) pc.set_skill_level(109, 59) pc.set_skill_level(110, 59) pc.set_skill_level(111, 59) pc.set_skill_level(112, 59) say_title("Passant Ivre :") say("Un petit coup de pouce ca fait pas de mal parfois hein ^^") say("") end end end end end end
  6. [Message d'introduction]Version des files :2013Domaine (Base de données, Core, etc.) :Votre niveau (débutant, intermédiaire, avancé) :IntermédiaireDescription du problème :J'ai un cms traduit a 80% traduit par Crocko.J'ai mis mon starpass dans les dons pour recharger sont compte en coins.Mais je reçois pas de coins pour le rechargement de compte.J'ai bien mis le script mais je pense pas que cela viens du script. Comment reproduire le problème :Recherches et tests effectué : Résultat des recherches et tests :Message d'erreur, capture d'écran : Dons<?PHP if(isset($_SESSION['user_admin']) && checkInt($_SESSION['user_admin']) && $_SESSION['user_admin']>=0) { $maxStunde = 10; $aZeit = array( 'tag' => date("j",time()), 'monat' => date("n",time()), 'jahr' => date("Y",time()), 'stunde' => date("G",time()) ); $cmdAnz = "SELECT COUNT(*) AS anzEintraege FROM ".SQL_HP_DB.".psc_log WHERE DAY(datum)='".$aZeit['tag']."' AND MONTH(datum)='".$aZeit['monat']."' AND YEAR(datum)='".$aZeit['jahr']."' AND HOUR(datum)='".$aZeit['stunde']."' LIMIT 1"; $qryAnz = mysql_query($cmdAnz,$sqlHp); $getAnz = mysql_fetch_object($qryAnz); if($getAnz->anzEintraege<$maxStunde) { if(isset($_POST['getcoins']) && $_POST['getcoins']=="beantragen") { if(checkVoucher($_POST['voucher']) && checkInt($_POST['betrag']) && $kartenTypen[$_POST['cardTyp']] && $waehrungen[$_POST['waehrung']] && $_POST['captcha']==$_SESSION["captcha_id"]) { $cardVoucher = mysql_real_escape_string($_POST['voucher']); $cardVoucher = str_replace('-','',$cardVoucher); $cardBetrag = mysql_real_escape_string($_POST['betrag']); $cardWaehrung = mysql_real_escape_string($_POST['waehrung']); $cardTyp = mysql_real_escape_string($_POST['cardTyp']); $cardPasswort = mysql_real_escape_string($_POST['voucherpass']); $kommentar = mysql_real_escape_string($_POST['kommentar']); $cmdCheck = "SELECT id FROM ".SQL_HP_DB.".psc_log WHERE psc_code='".$cardVoucher."'"; $qryCheck = mysql_query($cmdCheck,$sqlHp); if(mysql_num_rows($qryCheck)>0) { echo' Le don a été livré avec succès. En guise de remerciement, vous reçeverer 30 MD bientôt. '; } else { $sqlCmd = sprintf("INSERT INTO ".SQL_HP_DB.".psc_log (account_id,card_type,waehrung,psc_code,psc_betrag,psc_pass,status,kommentar,datum) VALUES ('%s','%s','%s','%s','%s','%s',0,'%s','%s')", $_SESSION['user_id'], $cardTyp, $cardWaehrung, $cardVoucher, $cardBetrag, $cardPasswort, $kommentar, $sqlZeit ); $qryRequest = mysql_query($sqlCmd,$sqlHp); if($qryRequest) { echo' Le don a été livré avec succès. En guise de remerciement, vous reçeverer 30 MD bientôt. '; } else { echo' La demande a échoué. S\'il vous plaît contacter un admin'; } } } else { echo' Il y a des entrées incorrecte. S\'il vous plaît remplissez le formulaire correctement.'; } } ?> Dans cette zone, vous pouvez faire un don pour le serveur pour l'obtenir. Comme un remerciement vous recevez tout utilisateur qui donne un Coinsbetrag crédité. Demande de chèque Attention! Entrées / robots incorrectes seront poursuivis. Bon type <?PHP foreach($kartenTypen as $ct => $cto) { echo''.$cto.''; } ?> Code coupon montant: <?PHP foreach($pscBetraege as $pscs) { echo''.$pscs.''; } ?> <?PHP foreach($waehrungen as $wsh => $wname) { echo''.$wname.''; } ?> Bon Mot de passe: (Laissez vide si aucun n'est défini) Commentaire (max 200 caractères): (en option) Captcha: - <?PHP } else { echo' Actuellement ne peut être donnée parce que le nombre maximum de dons par heure a été atteint. S\'il vous plaît essayer à nouveau la prochaine fois.'; } } else { echo' Vous devez être connecté pour ce champ.'; }?> [/code]En postant ma demande d'aide, j'affirme avoir lu et accepté le règlement des demandes d'aides.
  7. blasteurof83

    CMS 80% traduit

    Gros problème de traduction qui cause le fait de pouvoir se connecter. Il faut changer la value du bouton connexion en login
  8. blasteurof83

    Site web

    Je sais pourquoi tu y arrive pas a te connecter crocko as mal traduit le site donc c'est normal si tu peut pas te connecter. Change la value du bouton connexion en login et normalement il y as pas de soucis
  9. sanvals t'est mon dieu *-* ps: Mais je comprend pas il y a pas de bœuf dans le couscous =)
  10. blasteurof83

    Beug Repacker

    Ba avant nan mais quand sa ma fait sa oui
  11. Donc voila je voulait implanter une arme j'ai tout bien mit et quand je veut repack item le metin2Repacker me met sa : Excetion occured! An unhandled exception was thrown. Exception Details follow: ParserError: Error reading Element value. at item_repack.xml The application will exit now.

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