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joanakity

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  1. After this I did lose the ability to join locally. login through local ip 192.168... disconnect after char select login through local ip 127.0.0.1 disconnect after char select login through ethernet ip can't reach the server by client Maybe I could put an if statement on source to detect if I'm connecting locally and allow it?
  2. Thank you! I appreciate you reply but in /src/config.cpp I don't have the variable: g_dwSkillBookNextReadMax Other files would be ok. Meanwhile I noticed my config.cpp has: char g_szPublicIP[16] = "0"; char g_szInternalIP[16] = "192.168.188"; Would this be something I can use or should I follow your changes but g_dwSkillBookNextReadMax not found. Thank you in advance! Big Edit: My findings below my source is definitely different than yours has a more spread out config.cpp: in char_skill.cpp: const int aiGrandMasterSkillBookMaxCount_euckr[10] = { 5, 7, 9, 11, 13, 15, 18, 23, 25, 30}; iMinReadCount = aiGrandMasterSkillBookMinCount_euckr[idx]; iMaxReadCount = aiGrandMasterSkillBookMaxCount_euckr[idx]; iBookCount = aiGrandMasterSkillBookCountForLevelUp_euckr[idx];} if (FindAffect(AFFECT_SKILL_BOOK_BONUS)) { if (iBookCount&1) iBookCount = iBookCount / 2 + 1; else iBookCount = iBookCount / 2; RemoveAffect(AFFECT_SKILL_BOOK_BONUS);} int n = number(1, iBookCount); sys_log(0, "Number(%d)", n); DWORD nextTime = get_global_time() + number(28800, 43200); sys_log(0, "GrandMaster SkillBookCount min %d cur %d max %d (next_time=%d)", iMinReadCount, iTotalReadCount, iMaxReadCount, nextTime); Maybe more important hereby a pastebin of my config.cpp [Hidden Content] (I don't know how to put a spoiler sorry)
  3. All ports open. [Hidden Content] tested I can access game from host machine by local IP 192.168.1.112 (static ip for the vps) I can access Mysql from outside intro the virtualbox vps with External IP no problem. Me/my friends can't access from client to game with External IP to virtualbox Any idea? Edit: nothing reaching syssers and logs , so nothing is even reaching the server.

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