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Flux d'Activité
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Metin2 en 2020 peut-on en parler?
J'ai bien compris votre point de vue, mais même les serveurs avec la deuxième option que vous avez mentionnée en termes de nombre de joueurs ont connu une forte baisse par rapport aux autres pays. C'est regrettable. -
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METIN2Project
Yo, de retour après de longue années.. Je refais des files je ne vais pas donner beaucoup de détails ici sur les files sinon je vais jamais en finir, rejoignez le Discord [Hidden Content] pour plus d'informations. J'essaye de reproduire des files à l'Officiel sans trop ajouter des systèmes "cassés" ou "leak" sans trop sortir de l'original. Je suis sur le Projet depuis début de l'année 2023 après 1ans de pause je reprends le développement des files. Sur ce on se retrouve sur mon Discord pour plus d'explication & informations !- 2
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Ressources - UnPack - Metin2 Client - Officiel
merci pour le partage, je cherche des fichiers clients manquant pour complèter mon installation de "System chèque won". Introuvable dans le client Reference Serverfile by TMP4. j'espere trouver mon bonheur avec cela !! -
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Barre des tâches d'argent étendue
Bonjour j'ai suivis le tuto [Hidden Content] Je me retrouve confronter à une erreur dans le client au lancement après la selection du personnage. 0329 13:24:35491 :: Traceback (most recent call last): 0329 13:24:35491 :: File "networkModule.py", line 247, in SetGamePhase 0329 13:24:35491 :: File "game.py", line 98, in __init__ 0329 13:24:35492 :: File "interfaceModule.py", line 298, in MakeInterface 0329 13:24:35492 :: File "interfaceModule.py", line 150, in __MakeTaskBar 0329 13:24:35493 :: AttributeError 0329 13:24:35493 :: : 0329 13:24:35493 :: 'Interface' object has no attribute 'ToggleExpandedMoneyButton' 0329 13:24:35493 :: Quelqu'un peut m'aiguiller ? -
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Redémarrage automatique des channels
Bonjour, j'ai surment mal compris une partie, car pour moi une erreur au lancement du serveur s'affiche ! ./chan_restarter: 8: Syntax error: word unexpected. quelqu'un peut il m'aider ? Alors suite a quelque test j'ai réussi. il fonctionne en changent date pour `date` dans chan_restarter. je vais voir si cela fonctionne sur du long terme. -
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Multi Logo GM / SGM / GA
Certaines mises à jour ne fonctionnent pas et fonctionnent- 2
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En ligne récemment
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Question
Testuff 6
Version des fichiers/ Type d'émulateur : Files TEAM FE 2016 + WOLFMAN de Spratt
Domaine (Base de données, Client, Core...) : Client et ou Serveur je penses
Votre niveau (Débutant, Intermédiaire, Avancé..) : Débutant
Description du problème :Mon Wolfman est bien limité dans l'utilisation des armes, armures, etc... mais sur chaque item l'information apparaît que le Wolfman peut les utiliser
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Comment reproduire le problème ? : Pour tous les objets
Recherches et tests effectués :
J'ai suivi les tutos suivants :
https://metin2dev.org/board/index.php?/topic/4510-wolfman-problem/
https://metin2dev.org/board/index.php?/topic/18317-bug-tooltip-wearable/
https://www.elitepvpers.com/forum/metin2-pserver-discussions-questions/2064066-how-add-weapons-armor-hairstyle-client.html
https://metin2dev.org/board/index.php?/topic/7120-wolfmanuitooltippy-problem-and-claw/
Mon Item_proto me semble OK (je vous joins la version txt, transformer avec le dump_proto_wolfman.exe) :
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Je pense avoir compris que le soucis venait du fichier dans mon client pack/root/uitooltip.py, mais je ne vois pas d'ou vient le problème :
import dbg import player import item import grp import wndMgr import skill import shop import exchange import grpText import safebox import localeInfo import app import background import nonplayer import chr import ui import mouseModule import constInfo WARP_SCROLLS = [22011, 22000, 22010] DESC_DEFAULT_MAX_COLS = 26 DESC_WESTERN_MAX_COLS = 35 DESC_WESTERN_MAX_WIDTH = 220 def chop(n): return round(n - 0.5, 1) def pointop(n): t = int(n) if t / 10 < 1: return "0."+n else: return n[0:len(n)-1]+"."+n[len(n)-1:] def SplitDescription(desc, limit): total_tokens = desc.split() line_tokens = [] line_len = 0 lines = [] for token in total_tokens: if "|" in token: sep_pos = token.find("|") line_tokens.append(token[:sep_pos]) lines.append(" ".join(line_tokens)) line_len = len(token) - (sep_pos + 1) line_tokens = [token[sep_pos+1:]] else: line_len += len(token) if len(line_tokens) + line_len > limit: lines.append(" ".join(line_tokens)) line_len = len(token) line_tokens = [token] else: line_tokens.append(token) if line_tokens: lines.append(" ".join(line_tokens)) return lines ################################################################################################### ## ToolTip ## ## NOTE : ÇöÀç´Â Item°ú SkillÀ» »ó¼ÓÀ¸·Î Æ¯È ½ÃÄѵξúÀ½ ## ÇÏÁö¸¸ ±×´ÙÁö Àǹ̰¡ ¾ø¾î º¸ÀÓ ## class ToolTip(ui.ThinBoard): TOOL_TIP_WIDTH = 190 TOOL_TIP_HEIGHT = 10 TEXT_LINE_HEIGHT = 17 TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0) SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0) NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) PRICE_COLOR = 0xffFFB96D HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0) LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0) ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0) SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0) SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0) CONDITION_COLOR = 0xffBEB47D CAN_LEVEL_UP_COLOR = 0xff8EC292 CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR NEED_SKILL_POINT_COLOR = 0xff9A9CDB def __init__(self, width = TOOL_TIP_WIDTH, isPickable=False): ui.ThinBoard.__init__(self, "TOP_MOST") if isPickable: pass else: self.AddFlag("not_pick") self.AddFlag("float") self.followFlag = True self.toolTipWidth = width self.xPos = -1 self.yPos = -1 self.defFontName = localeInfo.UI_DEF_FONT self.ClearToolTip() def __del__(self): ui.ThinBoard.__del__(self) def ClearToolTip(self): self.toolTipHeight = 12 self.childrenList = [] def SetFollow(self, flag): self.followFlag = flag def SetDefaultFontName(self, fontName): self.defFontName = fontName def AppendSpace(self, size): self.toolTipHeight += size self.ResizeToolTip() def AppendHorizontalLine(self): for i in xrange(2): horizontalLine = ui.Line() horizontalLine.SetParent(self) horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i) horizontalLine.SetWindowHorizontalAlignCenter() horizontalLine.SetSize(150, 0) horizontalLine.Show() if 0 == i: horizontalLine.SetColor(0xff555555) else: horizontalLine.SetColor(0xff000000) self.childrenList.append(horizontalLine) self.toolTipHeight += 11 self.ResizeToolTip() def AlignHorizonalCenter(self): for child in self.childrenList: (x, y)=child.GetLocalPosition() child.SetPosition(self.toolTipWidth/2, y) self.ResizeToolTip() def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = True): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(False) textLine.Show() if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() else: textLine.SetPosition(10, self.toolTipHeight) self.childrenList.append(textLine) (textWidth, textHeight)=textLine.GetTextSize() textWidth += 40 textHeight += 5 if self.toolTipWidth < textWidth: self.toolTipWidth = textWidth self.toolTipHeight += textHeight return textLine def AutoAppendNewTextLine(self, text, color = FONT_COLOR, centerAlign = True): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(FALSE) textLine.Show() textLine.SetPosition(15, self.toolTipHeight) self.childrenList.append(textLine) (textWidth, textHeight) = textLine.GetTextSize() textWidth += 30 textHeight += 10 if self.toolTipWidth < textWidth: self.toolTipWidth = textWidth self.toolTipHeight += textHeight self.ResizeToolTipText(textWidth, self.toolTipHeight) return textLine def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(False) textLine.Show() if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() else: textLine.SetPosition(10, self.toolTipHeight) self.childrenList.append(textLine) self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip() return textLine def AppendDescription(self, desc, limit, color = FONT_COLOR): if localeInfo.IsEUROPE(): self.__AppendDescription_WesternLanguage(desc, color) else: self.__AppendDescription_EasternLanguage(desc, limit, color) def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR): length = len(description) if 0 == length: return lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation) for i in xrange(lineCount): if 0 == i: self.AppendSpace(5) self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color) def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR): lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS) if not lines: return self.AppendSpace(5) for line in lines: self.AppendTextLine(line, color) def ResizeToolTip(self): self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight) def ResizeToolTipText(self, x, y): self.SetSize(x, y) def SetTitle(self, name): self.AppendTextLine(name, self.TITLE_COLOR) def GetLimitTextLineColor(self, curValue, limitValue): if curValue < limitValue: return self.DISABLE_COLOR return self.ENABLE_COLOR def GetChangeTextLineColor(self, value, isSpecial=False): if value > 0: if isSpecial: return self.SPECIAL_POSITIVE_COLOR else: return self.POSITIVE_COLOR if 0 == value: return self.NORMAL_COLOR return self.NEGATIVE_COLOR def SetToolTipPosition(self, x = -1, y = -1): self.xPos = x self.yPos = y def ShowToolTip(self): self.SetTop() self.Show() self.OnUpdate() def HideToolTip(self): self.Hide() def OnUpdate(self): if not self.followFlag: return x = 0 y = 0 width = self.GetWidth() height = self.toolTipHeight if -1 == self.xPos and -1 == self.yPos: (mouseX, mouseY) = wndMgr.GetMousePosition() if mouseY < wndMgr.GetScreenHeight() - 300: y = mouseY + 40 else: y = mouseY - height - 30 x = mouseX - width/2 else: x = self.xPos - width/2 y = self.yPos - height x = max(x, 0) y = max(y, 0) x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2 y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight() parentWindow = self.GetParentProxy() if parentWindow: (gx, gy) = parentWindow.GetGlobalPosition() x -= gx y -= gy self.SetPosition(x, y) class ItemToolTip(ToolTip): CHARACTER_NAMES = ( localeInfo.TOOLTIP_WARRIOR, localeInfo.TOOLTIP_ASSASSIN, localeInfo.TOOLTIP_SURA, localeInfo.TOOLTIP_SHAMAN, localeInfo.TOOLTIP_WOLFMAN ) CHARACTER_COUNT = len(CHARACTER_NAMES) WEAR_NAMES = ( localeInfo.TOOLTIP_ARMOR, localeInfo.TOOLTIP_HELMET, localeInfo.TOOLTIP_SHOES, localeInfo.TOOLTIP_WRISTLET, localeInfo.TOOLTIP_WEAPON, localeInfo.TOOLTIP_NECK, localeInfo.TOOLTIP_EAR, localeInfo.TOOLTIP_UNIQUE, localeInfo.TOOLTIP_SHIELD, localeInfo.TOOLTIP_ARROW, ) WEAR_COUNT = len(WEAR_NAMES) AFFECT_DICT = { item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP, item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP, item.APPLY_CON : localeInfo.TOOLTIP_CON, item.APPLY_INT : localeInfo.TOOLTIP_INT, item.APPLY_STR : localeInfo.TOOLTIP_STR, item.APPLY_DEX : localeInfo.TOOLTIP_DEX, item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED, item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED, item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED, item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN, item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN, item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT, item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT, item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT, item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT, item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT, item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR, item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN, item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA, item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN, item.APPLY_ATTBONUS_WOLFMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_WOLFMAN, item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER, item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN, item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL, item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC, item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO, item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD, item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL, item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP, item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP, item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT, item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER, item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK, item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE, item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD, item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND, item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER, item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL, item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN, item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW, item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE, item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC, item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC, item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND, item.APPLY_RESIST_CLAW : localeInfo.TOOLTIP_APPLY_RESIST_CLAW, item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE, item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE, item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE, item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER, item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS, item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS, item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS, item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS, item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER, item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN, item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW, item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL, item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE, item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE, item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA, item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS, item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS, item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS, item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS, item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS, item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS, item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS, item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS, item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS, item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC, item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR, item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN, item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA, item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN, item.APPLY_RESIST_WOLFMAN : localeInfo.TOOLTIP_APPLY_RESIST_WOLFMAN, item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT, item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT, item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY, item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS, item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER, item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER, item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE, item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH, item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK, item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT, item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT, } if app.ENABLE_ANTI_RESIST_MAGIC_BONUS_SYSTEM: AFFECT_DICT.update({ item.APPLY_ANTI_RESIST_MAGIC : localeInfo.APPLY_ANTI_RESIST_MAGIC, }) ATTRIBUTE_NEED_WIDTH = { 23 : 230, 24 : 230, 25 : 230, 26 : 220, 27 : 210, 35 : 210, 36 : 210, 37 : 210, 38 : 210, 39 : 210, 40 : 210, 41 : 210, 42 : 220, 43 : 230, 45 : 230, } ANTI_FLAG_DICT = { 0 : item.ITEM_ANTIFLAG_WARRIOR, 1 : item.ITEM_ANTIFLAG_ASSASSIN, 2 : item.ITEM_ANTIFLAG_SURA, 3 : item.ITEM_ANTIFLAG_SHAMAN, 4 : item.ITEM_ANTIFLAG_WOLFMAN } FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) def __init__(self, *args, **kwargs): ToolTip.__init__(self, *args, **kwargs) self.itemVnum = 0 self.isShopItem = False # ¾ÆÀÌÅÛ ÅøÆÁÀ» Ç¥½ÃÇÒ ¶§ ÇöÀç ij¸¯ÅÍ°¡ Âø¿ëÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ̶ó¸é °Á¦·Î Disable Color·Î ¼³Á¤ (ÀÌ¹Ì ±×·¸°Ô ÀÛµ¿ÇÏ°í ÀÖÀ¸³ª ²¨¾ß ÇÒ ÇÊ¿ä°¡ ÀÖ¾î¼) self.bCannotUseItemForceSetDisableColor = True def __del__(self): ToolTip.__del__(self) def SetCannotUseItemForceSetDisableColor(self, enable): self.bCannotUseItemForceSetDisableColor = enable def CanEquip(self): if not item.IsEquipmentVID(self.itemVnum): return True race = player.GetRace() job = chr.RaceToJob(race) if not self.ANTI_FLAG_DICT.has_key(job): return False if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]): return False sex = chr.RaceToSex(race) MALE = 1 FEMALE = 0 if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE: return False if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE: return False for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_LEVEL == limitType: if player.GetStatus(player.LEVEL) < limitValue: return False """ elif item.LIMIT_STR == limitType: if player.GetStatus(player.ST) < limitValue: return False elif item.LIMIT_DEX == limitType: if player.GetStatus(player.DX) < limitValue: return False elif item.LIMIT_INT == limitType: if player.GetStatus(player.IQ) < limitValue: return False elif item.LIMIT_CON == limitType: if player.GetStatus(player.HT) < limitValue: return False """ return True def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True): if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor: color = self.DISABLE_COLOR return ToolTip.AppendTextLine(self, text, color, centerAlign) def ClearToolTip(self): self.isShopItem = False self.toolTipWidth = self.TOOL_TIP_WIDTH ToolTip.ClearToolTip(self) def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY): itemVnum = player.GetItemIndex(window_type, slotIndex) if 0 == itemVnum: return self.ClearToolTip() if shop.IsOpen(): if not shop.IsPrivateShop(): item.SelectItem(itemVnum) self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex)) metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)] attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)] self.AddItemData(itemVnum, metinSlot, attrSlot) if app.ENABLE_SOULBIND_SYSTEM: self.__AppendSealInformation(player.INVENTORY, slotIndex) def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = True metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price) def SetShopItemBySecondaryCoin(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = True metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPriceBySecondaryCoin(price) def SetExchangeOwnerItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromSelf(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetExchangeTargetItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromTarget(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex): itemVnum = player.GetItemIndex(invenType, invenPos) if 0 == itemVnum: return item.SelectItem(itemVnum) self.ClearToolTip() self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos)) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(invenPos, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(player.GetItemAttribute(invenPos, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) def SetSafeBoxItem(self, slotIndex): itemVnum = safebox.GetItemID(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex)) if app.ENABLE_SOULBIND_SYSTEM: self.__AppendSealInformation(player.SAFEBOX, slotIndex) def SetMallItem(self, slotIndex): itemVnum = safebox.GetMallItemID(slotIndex) if 0 == itemVnum: return self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) if app.ENABLE_SOULBIND_SYSTEM: self.__AppendSealInformation(player.MALL, slotIndex) def SetItemToolTip(self, itemVnum): self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(0) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append((0, 0)) self.AddItemData(itemVnum, metinSlot, attrSlot) def __AppendAttackSpeedInfo(self, item): atkSpd = item.GetValue(0) if atkSpd < 80: stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST elif atkSpd <= 95: stSpd = localeInfo.TOOLTIP_ITEM_FAST elif atkSpd <= 105: stSpd = localeInfo.TOOLTIP_ITEM_NORMAL elif atkSpd <= 120: stSpd = localeInfo.TOOLTIP_ITEM_SLOW else: stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR) def __AppendAttackGradeInfo(self): atkGrade = item.GetValue(1) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade)) def __AppendAttackPowerInfo(self): minPower = item.GetValue(3) maxPower = item.GetValue(4) addPower = item.GetValue(5) if maxPower > minPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR) def __AppendMagicAttackInfo(self): minMagicAttackPower = item.GetValue(1) maxMagicAttackPower = item.GetValue(2) addPower = item.GetValue(5) if minMagicAttackPower > 0 or maxMagicAttackPower > 0: if maxMagicAttackPower > minMagicAttackPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR) def __AppendMagicDefenceInfo(self): magicDefencePower = item.GetValue(0) if magicDefencePower > 0: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower)) def __AppendAttributeInformation(self, attrSlot): if 0 != attrSlot: for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1] if 0 == value: continue affectString = self.__GetAffectString(type, value) if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor) def __AppendAcceAttributeInformation(self, attrSlot): if 0 != attrSlot: hasAttack = 0 hasMagicAttack = 0 minPower = 0 maxPower = 0 minMagicAttackPower = 0 maxMagicAttackPower = 0 for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): if i <= 6: continue else: type = attrSlot[i][0] value = attrSlot[i][1] if 0 == value: continue if type == 53 and i == 8: hasAttack = 1 minPower = value elif type == 53 and i == 9: hasAttack = 1 maxPower = value elif type == 55 and i == 10: hasMagicAttack = 1 minMagicAttackPower = value elif type == 55 and i == 11: hasMagicAttack = 1 maxMagicAttackPower = value if hasAttack == 1: self.__AppendAttackAccePowerInfo(minPower, maxPower) if hasMagicAttack == 1: self.__AppendMagicAttackAcceInfo(minMagicAttackPower, maxMagicAttackPower) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): if i <= 6 or i >= 8 and i <= 11: continue else: type = attrSlot[i][0] value = attrSlot[i][1] if 0 == value: continue affectString = self.__GetAffectString(type, value) if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): if i >= 7: continue else: type = attrSlot[i][0] value = attrSlot[i][1] if 0 == value: continue affectString = self.__GetAffectString(type, value) if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor) def __AppendAttackAccePowerInfo(self, minPower, maxPower): minPower_final = minPower maxPower_final = maxPower if maxPower > minPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower_final, maxPower_final), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower_final), self.POSITIVE_COLOR) def __AppendMagicAttackAcceInfo(self, minMagicAttackPower, maxMagicAttackPower): minMagicAttackPower_final = minMagicAttackPower maxMagicAttackPower_final = maxMagicAttackPower if minMagicAttackPower_final > 0 or maxMagicAttackPower_final > 0: if maxMagicAttackPower_final > minMagicAttackPower_final: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower_final, maxMagicAttackPower_final), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower_final), self.POSITIVE_COLOR) def __GetAttributeColor(self, index, value): if value > 0: if index >= 5 and index <= 6: return self.SPECIAL_POSITIVE_COLOR2 elif index >= 7: return self.POSITIVE_COLOR else: return self.SPECIAL_POSITIVE_COLOR elif value == 0: return self.NORMAL_COLOR else: return self.NEGATIVE_COLOR def __IsPolymorphItem(self, itemVnum): if itemVnum >= 70103 and itemVnum <= 70106: return 1 return 0 def __SetPolymorphItemTitle(self, monsterVnum): if localeInfo.IsVIETNAM(): itemName =item.GetItemName() itemName+=" " itemName+=nonplayer.GetMonsterName(monsterVnum) else: itemName =nonplayer.GetMonsterName(monsterVnum) itemName+=" " itemName+=item.GetItemName() self.SetTitle(itemName) def __SetNormalItemTitle(self): self.SetTitle(item.GetItemName()) def __SetSpecialItemTitle(self): self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR) def __SetItemTitle(self, itemVnum, metinSlot, attrSlot): if localeInfo.IsCANADA(): if 72726 == itemVnum or 72730 == itemVnum: self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)) return if self.__IsPolymorphItem(itemVnum): self.__SetPolymorphItemTitle(metinSlot[0]) else: if self.__IsAttr(attrSlot): self.__SetSpecialItemTitle() return self.__SetNormalItemTitle() def __IsAttr(self, attrSlot): if not attrSlot: return False for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] if 0 != type: return True return False def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER self.AddItemData(itemVnum, metinSlot, attrSlot) def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot): self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum) ### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR) def check_sigillo(self, item_vnum): for x in range(55701,55707): if x == item_vnum: return TRUE if item_vnum == 55801: return TRUE return FALSE def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0): self.itemVnum = itemVnum item.SelectItem(itemVnum) itemType = item.GetItemType() itemSubType = item.GetItemSubType() if 50026 == itemVnum: if 0 != metinSlot: name = item.GetItemName() if metinSlot[0] > 0: name += " " name += localeInfo.NumberToMoneyString(metinSlot[0]) self.SetTitle(name) self.ShowToolTip() return ### Skill Book ### elif 50300 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1) self.ShowToolTip() return elif 70037 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return elif 70055 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return ########################################################################################### itemDesc = item.GetItemDescription() itemSummary = item.GetItemSummary() isCostumeItem = 0 isCostumeHair = 0 isCostumeBody = 0 isCostumeAcce = 0 isCostumeMount = 0 if app.ENABLE_COSTUME_WEAPON_SYSTEM: isCostumeWeapon = 0 isCostumeMount = 0 if app.ENABLE_COSTUME_SYSTEM: if item.ITEM_TYPE_COSTUME == itemType: isCostumeItem = 1 isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType isCostumeAcce = item.COSTUME_TYPE_ACCE == itemSubType if app.ENABLE_COSTUME_WEAPON_SYSTEM: isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType isCostumeMount = item.COSTUME_TYPE_MOUNT == itemSubType #dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair)) self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) ### Hair Preview Image ### if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum) ### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR) if self.check_sigillo(itemVnum) or itemVnum == 55002: if attrSlot[0][1] != 0: self.AppendSpace(5) self.AppendTextLine("Niveau : "+str(metinSlot[1]), self.NORMAL_COLOR) self.AppendTextLine("PV : +"+pointop(str(attrSlot[0][1]))+"%", self.SPECIAL_POSITIVE_COLOR) self.AppendTextLine("DEF : +"+pointop(str(attrSlot[1][1]))+"%", self.SPECIAL_POSITIVE_COLOR) self.AppendTextLine("PM : +"+pointop(str(attrSlot[2][1]))+"%", self.SPECIAL_POSITIVE_COLOR) self.AppendSpace(5) if itemVnum != 55002: days = (int(attrSlot[3][1])/60)/24 hours = (int(attrSlot[3][1]) - (days*60*24)) / 60 mins = int(attrSlot[3][1]) - (days*60*24) - (hours*60) self.AppendTextLine("Temps restant : %d Jours %d Heures %d Minutes" % (days, hours, mins), self.SPECIAL_POSITIVE_COLOR) ### Weapon ### if item.ITEM_TYPE_WEAPON == itemType: self.__AppendLimitInformation() self.AppendSpace(5) if item.WEAPON_FAN == itemSubType: self.__AppendMagicAttackInfo() self.__AppendAttackPowerInfo() else: self.__AppendAttackPowerInfo() self.__AppendMagicAttackInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() if itemSubType != item.WEAPON_ARROW: self.__AppendMetinSlotInfo(metinSlot) else: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if bHasRealtimeFlag == 1: self.AppendMallItemLastTime(metinSlot[0]) ### Armor ### elif item.ITEM_TYPE_ARMOR == itemType: self.__AppendLimitInformation() ## ¹æ¾î·Â defGrade = item.GetValue(1) defBonus = item.GetValue(5)*2 ## ¹æ¾î·Â Ç¥½Ã À߸ø µÇ´Â ¹®Á¦¸¦ ¼öÁ¤ if defGrade > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade)) self.__AppendMagicDefenceInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR): self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType)) else: self.__AppendMetinSlotInfo(metinSlot) ### Ring Slot Item (Not UNIQUE) ### elif item.ITEM_TYPE_RING == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) #¹ÝÁö ¼ÒÄÏ ½Ã½ºÅÛ °ü·ÃÇؼ± ¾ÆÁ÷ ±âȹ ¹ÌÁ¤ #self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001) ### Belt Item ### elif item.ITEM_TYPE_BELT == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot) self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum)) ## ÄÚ½ºÃõ ¾ÆÀÌÅÛ ## elif 0 != isCostumeItem: self.__AppendLimitInformation() self.__AppendAffectInformation() if isCostumeAcce != 0: self.__AppendAcceAttributeInformation(attrSlot) else: self.__AppendAttributeInformation(attrSlot) self.AppendWearableInformation() bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) if isCostumeAcce != 0: if metinSlot != 0: absChance = int(metinSlot[1]) if absChance > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.ACCE_ABSORB_CHANCE % (absChance), self.CONDITION_COLOR) ## Rod ## elif item.ITEM_TYPE_ROD == itemType: if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendRodInformation(curLevel, curEXP, maxEXP) ## Pick ## elif item.ITEM_TYPE_PICK == itemType: if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendPickInformation(curLevel, curEXP, maxEXP) ## Lottery ## elif item.ITEM_TYPE_LOTTERY == itemType: if 0 != metinSlot: ticketNumber = int(metinSlot[0]) stepNumber = int(metinSlot[1]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR); ### Metin ### elif item.ITEM_TYPE_METIN == itemType: self.AppendMetinInformation() self.AppendMetinWearInformation() ### Fish ### elif item.ITEM_TYPE_FISH == itemType: if 0 != metinSlot: self.__AppendFishInfo(metinSlot[0]) ## item.ITEM_TYPE_BLEND elif item.ITEM_TYPE_BLEND == itemType: self.__AppendLimitInformation() if metinSlot: affectType = metinSlot[0] affectValue = metinSlot[1] time = metinSlot[2] self.AppendSpace(5) affectText = self.__GetAffectString(affectType, affectValue) self.AppendTextLine(affectText, self.NORMAL_COLOR) if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC self.AppendTextLine(timeString) else: self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME) else: self.AppendTextLine("BLEND_POTION_NO_INFO") elif item.ITEM_TYPE_UNIQUE == itemType: if 0 != metinSlot: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) else: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1] if 1 == item.GetValue(2): ## ½Ç½Ã°£ ÀÌ¿ë Flag / ÀåÂø ¾ÈÇصµ ÁØ´Ù self.AppendMallItemLastTime(time) else: self.AppendUniqueItemLastTime(time) ### Use ### elif item.ITEM_TYPE_USE == itemType: self.__AppendLimitInformation() if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType: self.__AppendPotionInformation() elif item.USE_ABILITY_UP == itemSubType: self.__AppendAbilityPotionInformation() ## ¿µ¼® °¨Áö±â if 27989 == itemVnum or 76006 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR) ## À̺¥Æ® °¨Áö±â elif 50004 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0]) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR) ## ÀÚµ¿¹°¾à elif constInfo.IS_AUTO_POTION(itemVnum): if 0 != metinSlot: ## 0: È°¼ºÈ, 1: »ç¿ë·®, 2: ÃÑ·® isActivated = int(metinSlot[0]) usedAmount = float(metinSlot[1]) totalAmount = float(metinSlot[2]) if 0 == totalAmount: totalAmount = 1 self.AppendSpace(5) if 0 != isActivated: self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR) ## ±Íȯ ±â¾ïºÎ elif itemVnum in WARP_SCROLLS: if 0 != metinSlot: xPos = int(metinSlot[0]) yPos = int(metinSlot[1]) if xPos != 0 and yPos != 0: (mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos) localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "") self.AppendSpace(5) if localeMapName!="": self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR) dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName) ##### if item.USE_SPECIAL == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 ## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) else: # ... ÀÌ°Å... ¼¹ö¿¡´Â ÀÌ·± ½Ã°£ üũ ¾ÈµÇ¾î Àִµ¥... # ¿Ö ÀÌ·±°Ô ÀÖ´ÂÁö ¾ËÁö´Â ¸øÇϳª ±×³É µÎÀÚ... if 0 != metinSlot: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1] ## ½Ç½Ã°£ ÀÌ¿ë Flag if 1 == item.GetValue(2): self.AppendMallItemLastTime(time) elif item.USE_TIME_CHARGE_PER == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0))) ## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) elif item.USE_TIME_CHARGE_FIX == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0))) ## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºÐ if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) elif item.ITEM_TYPE_QUEST == itemType: for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: self.AppendMallItemLastTime(metinSlot[0]) elif item.ITEM_TYPE_DS == itemType: self.AppendTextLine(self.__DragonSoulInfoString(itemVnum)) self.__AppendAttributeInformation(attrSlot) else: self.__AppendLimitInformation() for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) #dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue)) if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType: self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i) #dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ") elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType: self.AppendTimerBasedOnWearLastTime(metinSlot) #dbg.TraceError("1) REAL_TIME flag On ") self.ShowToolTip() def __DragonSoulInfoString (self, dwVnum): step = (dwVnum / 100) % 10 refine = (dwVnum / 10) % 10 if 0 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 1 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 2 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 3 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 4 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) else: return "" ## Çì¾îÀΰ¡? def __IsHair(self, itemVnum): return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum) or self.__IsCostumeHair(itemVnum) ) def __IsOldHair(self, itemVnum): return itemVnum > 73000 and itemVnum < 74000 def __IsNewHair(self, itemVnum): return itemVnum > 74000 and itemVnum < 75000 def __IsNewHair2(self, itemVnum): return itemVnum > 75000 and itemVnum < 76000 def __IsNewHair3(self, itemVnum): return ((74012 < itemVnum and itemVnum < 74022) or (74262 < itemVnum and itemVnum < 74272) or (74512 < itemVnum and itemVnum < 74522) or (74762 < itemVnum and itemVnum < 74772) or (45000 < itemVnum and itemVnum < 47000)) def __IsCostumeHair(self, itemVnum): return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000) def __AppendHairIcon(self, itemVnum): itemImage = ui.ImageBox() itemImage.SetParent(self) itemImage.Show() if self.__IsOldHair(itemVnum): itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga") elif self.__IsNewHair3(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsNewHair(itemVnum): # ±âÁ¸ Çì¾î ¹øÈ£¸¦ ¿¬°á½ÃÄѼ »ç¿ëÇÑ´Ù. »õ·Î¿î ¾ÆÀÌÅÛÀº 1000¸¸Å ¹øÈ£°¡ ´Ã¾ú´Ù. itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga") elif self.__IsNewHair2(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000)) itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight) self.toolTipHeight += itemImage.GetHeight() #self.toolTipWidth += itemImage.GetWidth()/2 self.childrenList.append(itemImage) self.ResizeToolTip() ## »çÀÌÁî°¡ Å« Description ÀÏ °æ¿ì ÅøÆÁ »çÀÌÁ Á¶Á¤ÇÑ´Ù def __AdjustMaxWidth(self, attrSlot, desc): newToolTipWidth = self.toolTipWidth newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth) newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth) if newToolTipWidth > self.toolTipWidth: self.toolTipWidth = newToolTipWidth self.ResizeToolTip() def __AdjustAttrMaxWidth(self, attrSlot): if 0 == attrSlot: return self.toolTipWidth maxWidth = self.toolTipWidth for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1] if self.ATTRIBUTE_NEED_WIDTH.has_key(type): if value > 0: maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth) # ATTR_CHANGE_TOOLTIP_WIDTH #self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth) #self.ResizeToolTip() # END_OF_ATTR_CHANGE_TOOLTIP_WIDTH return maxWidth def __AdjustDescMaxWidth(self, desc): if len(desc) < DESC_DEFAULT_MAX_COLS: return self.toolTipWidth return DESC_WESTERN_MAX_WIDTH def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade): skillName = skill.GetSkillName(skillIndex) if not skillName: return if localeInfo.IsVIETNAM(): itemName = bookName + " " + skillName else: itemName = skillName + " " + bookName self.SetTitle(itemName) def __AppendPickInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR) if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR) def __AppendRodInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR) if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR) def __AppendLimitInformation(self): appendSpace = False for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if limitValue > 0: if False == appendSpace: self.AppendSpace(5) appendSpace = True else: continue if item.LIMIT_LEVEL == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color) """ elif item.LIMIT_STR == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color) elif item.LIMIT_DEX == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color) elif item.LIMIT_INT == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color) elif item.LIMIT_CON == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color) """ def __GetAffectString(self, affectType, affectValue): if 0 == affectType: return None if 0 == affectValue: return None try: return self.AFFECT_DICT[affectType](affectValue) except TypeError: return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue) except KeyError: return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue) if app.ENABLE_SOULBIND_SYSTEM: def __AppendSealInformation(self, window_type, slotIndex): if window_type == player.SAFEBOX: itemSoulTime = safebox.GetItemBind(slotIndex) elif window_type == player.MALL: itemSoulTime = safebox.GetMallItemBind(slotIndex) elif window_type == player.INVENTORY: itemSoulTime = player.GetItemBind(window_type, slotIndex) else: return if itemSoulTime == 0: return elif itemSoulTime == 1: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SEALED, self.NEGATIVE_COLOR) elif itemSoulTime > 1: self.AppendSpace(5) hrs = itemSoulTime / 3600 itemSoulTime -= 3600 * hrs mins = itemSoulTime / 60 itemSoulTime -= 60 * mins self.AppendTextLine(localeInfo.TOOLTIP_UNSEAL_LEFT_TIME % (hrs, mins), self.NEGATIVE_COLOR) def __AppendAffectInformation(self): for i in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(i) affectString = self.__GetAffectString(affectType, affectValue) if affectString: self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue)) def AppendWearableInformation(self): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR) flagList = ( not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR), not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN), not item.IsAntiFlag(item.ITEM_ANTIFLAG_WOLFMAN)) characterNames = "" for i in xrange(self.CHARACTER_COUNT): name = self.CHARACTER_NAMES[i] flag = flagList[i] if flag: characterNames += " " characterNames += name textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True) textLine.SetFeather() if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE): textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True) textLine.SetFeather() if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE): textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True) textLine.SetFeather() def __AppendPotionInformation(self): self.AppendSpace(5) healHP = item.GetValue(0) healSP = item.GetValue(1) healStatus = item.GetValue(2) healPercentageHP = item.GetValue(3) healPercentageSP = item.GetValue(4) if healHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP)) if healSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP)) if healStatus != 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE) if healPercentageHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP)) if healPercentageSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP)) def __AppendAbilityPotionInformation(self): self.AppendSpace(5) abilityType = item.GetValue(0) time = item.GetValue(1) point = item.GetValue(2) if abilityType == item.APPLY_ATT_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point)) elif abilityType == item.APPLY_MOV_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point)) if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC self.AppendTextLine(timeString) def GetPriceColor(self, price): if price>=constInfo.HIGH_PRICE: return self.HIGH_PRICE_COLOR if price>=constInfo.MIDDLE_PRICE: return self.MIDDLE_PRICE_COLOR else: return self.LOW_PRICE_COLOR def AppendPrice(self, price): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price)) def AppendPriceBySecondaryCoin(self, price): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price)) def AppendSellingPrice(self, price): if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL): self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR) self.AppendSpace(5) else: self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price)) self.AppendSpace(5) def AppendMetinInformation(self): affectType, affectValue = item.GetAffect(0) #affectType = item.GetValue(0) #affectValue = item.GetValue(1) affectString = self.__GetAffectString(affectType, affectValue) if affectString: self.AppendSpace(5) self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue)) def AppendMetinWearInformation(self): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR) flagList = (item.IsWearableFlag(item.WEARABLE_BODY), item.IsWearableFlag(item.WEARABLE_HEAD), item.IsWearableFlag(item.WEARABLE_FOOTS), item.IsWearableFlag(item.WEARABLE_WRIST), item.IsWearableFlag(item.WEARABLE_WEAPON), item.IsWearableFlag(item.WEARABLE_NECK), item.IsWearableFlag(item.WEARABLE_EAR), item.IsWearableFlag(item.WEARABLE_UNIQUE), item.IsWearableFlag(item.WEARABLE_SHIELD), item.IsWearableFlag(item.WEARABLE_ARROW)) wearNames = "" for i in xrange(self.WEAR_COUNT): name = self.WEAR_NAMES[i] flag = flagList[i] if flag: wearNames += " " wearNames += name textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() textLine.SetPackedFontColor(self.NORMAL_COLOR) textLine.SetText(wearNames) textLine.Show() self.childrenList.append(textLine) self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip() def GetMetinSocketType(self, number): if player.METIN_SOCKET_TYPE_NONE == number: return player.METIN_SOCKET_TYPE_NONE elif player.METIN_SOCKET_TYPE_SILVER == number: return player.METIN_SOCKET_TYPE_SILVER elif player.METIN_SOCKET_TYPE_GOLD == number: return player.METIN_SOCKET_TYPE_GOLD else: item.SelectItem(number) if item.METIN_NORMAL == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_SILVER elif item.METIN_GOLD == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_GOLD elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER return player.METIN_SOCKET_TYPE_NONE def GetMetinItemIndex(self, number): if player.METIN_SOCKET_TYPE_SILVER == number: return 0 if player.METIN_SOCKET_TYPE_GOLD == number: return 0 return number def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum): ACCESSORY_SOCKET_MAX_SIZE = 3 cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE) end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE) affectType1, affectValue1 = item.GetAffect(0) affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)] affectType2, affectValue2 = item.GetAffect(1) affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)] mtrlPos=0 mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur) for mtrl in mtrlList: affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos]) affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos]) leftTime = 0 if cur == mtrlPos+1: leftTime=metinSlot[2] self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime) mtrlPos+=1 def __AppendMetinSlotInfo(self, metinSlot): if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot): return for i in xrange(player.METIN_SOCKET_MAX_NUM): self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i]) def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot): if 0 == metinSlot: return 1 for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if 0 != self.GetMetinSocketType(metinSlotData): if 0 != self.GetMetinItemIndex(metinSlotData): return 0 return 1 def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0): slotType = self.GetMetinSocketType(metinSlotData) itemIndex = self.GetMetinItemIndex(metinSlotData) if 0 == slotType: return self.AppendSpace(5) slotImage = ui.ImageBox() slotImage.SetParent(self) slotImage.Show() ## Name nameTextLine = ui.TextLine() nameTextLine.SetParent(self) nameTextLine.SetFontName(self.defFontName) nameTextLine.SetPackedFontColor(self.NORMAL_COLOR) nameTextLine.SetOutline() nameTextLine.SetFeather() nameTextLine.Show() self.childrenList.append(nameTextLine) if player.METIN_SOCKET_TYPE_SILVER == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub") elif player.METIN_SOCKET_TYPE_GOLD == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub") self.childrenList.append(slotImage) if localeInfo.IsARABIC(): slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1) nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2) else: slotImage.SetPosition(9, self.toolTipHeight-1) nameTextLine.SetPosition(50, self.toolTipHeight + 2) metinImage = ui.ImageBox() metinImage.SetParent(self) metinImage.Show() self.childrenList.append(metinImage) if itemIndex: item.SelectItem(itemIndex) ## Image try: metinImage.LoadImage(item.GetIconImageFileName()) except: dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % (itemIndex, item.GetIconImageFileName()) ) nameTextLine.SetText(item.GetItemName()) ## Affect affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() if localeInfo.IsARABIC(): metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight) affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2) else: metinImage.SetPosition(10, self.toolTipHeight) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2) if custumAffectString: affectTextLine.SetText(custumAffectString) elif itemIndex!=constInfo.ERROR_METIN_STONE: affectType, affectValue = item.GetAffect(0) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectTextLine.SetText(affectString) else: affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT) self.childrenList.append(affectTextLine) if custumAffectString2: affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() affectTextLine.SetText(custumAffectString2) self.childrenList.append(affectTextLine) self.toolTipHeight += 16 + 2 if 0 != leftTime: timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime)) timeTextLine = ui.TextLine() timeTextLine.SetParent(self) timeTextLine.SetFontName(self.defFontName) timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR) timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) timeTextLine.SetOutline() timeTextLine.SetFeather() timeTextLine.Show() timeTextLine.SetText(timeText) self.childrenList.append(timeTextLine) self.toolTipHeight += 16 + 2 else: nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY) self.toolTipHeight += 35 self.ResizeToolTip() def __AppendFishInfo(self, size): if size > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR) def AppendUniqueItemLastTime(self, restMin): restSecond = restMin*60 self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR) def AppendMallItemLastTime(self, endTime): leftSec = max(0, endTime - app.GetGlobalTimeStamp()) self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR) def AppendTimerBasedOnWearLastTime(self, metinSlot): if 0 == metinSlot[0]: self.AppendSpace(5) self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR) else: endTime = app.GetGlobalTimeStamp() + metinSlot[0] self.AppendMallItemLastTime(endTime) def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex): useCount = metinSlot[1] endTime = metinSlot[0] # ÇÑ ¹øÀÌ¶óµµ »ç¿ëÇß´Ù¸é Socket0¿¡ Á¾·á ½Ã°£(2012³â 3¿ù 1ÀÏ 13½Ã 01ºÐ °°Àº..) ÀÌ ¹ÚÇôÀÖÀ½. # »ç¿ëÇÏÁö ¾Ê¾Ò´Ù¸é Socket0¿¡ ÀÌ¿ë°¡´É½Ã°£(À̸¦Å׸é 600 °°Àº °ª. ÃÊ´ÜÀ§)ÀÌ µé¾îÀÖÀ» ¼ö ÀÖ°í, 0À̶ó¸é Limit Value¿¡ ÀÖ´Â ÀÌ¿ë°¡´É½Ã°£À» »ç¿ëÇÑ´Ù. if 0 == useCount: if 0 == endTime: (limitType, limitValue) = item.GetLimit(limitIndex) endTime = limitValue endTime += app.GetGlobalTimeStamp() self.AppendMallItemLastTime(endTime) class HyperlinkItemToolTip(ItemToolTip): def __init__(self): ItemToolTip.__init__(self, isPickable=True) def SetHyperlinkItem(self, tokens): minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount: head, vnum, flag = tokens[:3] itemVnum = int(vnum, 16) metinSlot = [int(metin, 16) for metin in tokens[3:6]] rests = tokens[6:] if rests: attrSlot = [] rests.reverse() while rests: key = int(rests.pop(), 16) if rests: val = int(rests.pop()) attrSlot.append((key, val)) attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot)) else: attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM self.ClearToolTip() self.AddItemData(itemVnum, metinSlot, attrSlot) ItemToolTip.OnUpdate(self) def OnUpdate(self): pass def OnMouseLeftButtonDown(self): self.Hide() class SkillToolTip(ToolTip): POINT_NAME_DICT = { player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL, player.IQ : localeInfo.SKILL_TOOLTIP_INT, } SKILL_TOOL_TIP_WIDTH = 200 PARTY_SKILL_TOOL_TIP_WIDTH = 340 PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,), ( 8, 3, 20,), (14, 4, 30,), (22, 5, 45,), (28, 6, 60,), (34, 7, 80,), (38, 8, 100,), ) PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,), (10, 3, 2, 0,), (16, 4, 2, 1,), (24, 5, 2, 2,), ) PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ), ( 26, 1, ), ( 32, 2, ), ) SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER, player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER, player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, } AFFECT_NAME_DICT = { "HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER, "ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE, "DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE, "ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED, "MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED, "DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE, "RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL, "REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE, } AFFECT_APPEND_TEXT_DICT = { "DODGE" : "%", "RESIST_NORMAL" : "%", "REFLECT_MELEE" : "%", } def __init__(self): ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH) def __del__(self): ToolTip.__del__(self) def SetSkill(self, skillIndex, skillLevel = -1): if 0 == skillIndex: return if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex): if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel) else: if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() slotIndex = player.GetSkillSlotIndex(skillIndex) skillGrade = player.GetSkillGrade(slotIndex) skillLevel = player.GetSkillLevel(slotIndex) skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex) self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel) self.ShowToolTip() def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel): if 0 == skillIndex: return if player.SKILL_INDEX_TONGSOL == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex) self.AppendDefaultData(skillIndex) self.AppendPartySkillData(skillGrade, skillLevel) elif player.SKILL_INDEX_RIDING == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30) elif player.SKILL_INDEX_SUMMON == skillIndex: maxLevel = 10 self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) if skillLevel == 10: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR) else: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR) self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR) elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex): if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel) else: if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() slotIndex = player.GetSkillSlotIndex(skillIndex) skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex) self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel) self.ShowToolTip() def __SetSkillTitle(self, skillIndex, skillGrade): self.SetTitle(skill.GetSkillName(skillIndex, skillGrade)) self.__AppendSkillGradeName(skillIndex, skillGrade) def __AppendSkillGradeName(self, skillIndex, skillGrade): if self.SKILL_GRADE_NAME.has_key(skillGrade): self.AppendSpace(5) self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR) def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade): if 0 == skillIndex: return slotIndex = player.GetSkillSlotIndex(skillIndex) self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip() self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.ShowToolTip() def AppendDefaultData(self, skillIndex, skillGrade = 0): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Level Limit levelLimit = skill.GetSkillLevelLimit(skillIndex) if levelLimit > 0: color = self.NORMAL_COLOR if player.GetStatus(player.LEVEL) < levelLimit: color = self.NEGATIVE_COLOR self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) ## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25) if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40 self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR) def AppendSkillConditionData(self, skillIndex): conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex) if conditionDataCount > 0: self.AppendSpace(5) for i in xrange(conditionDataCount): self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR) def AppendGuildSkillData(self, skillIndex, skillLevel): skillMaxLevel = 7 skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel) skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel) ## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillLevel == skillMaxLevel: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) ##### for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR) ## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR) ## Next Level if skillLevel < skillMaxLevel: if self.HasSkillLevelDescription(skillIndex, skillLevel+1): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR) ##### for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR) ## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR) def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage): self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, } self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, } skillLevelUpPoint = 1 realSkillGrade = player.GetSkillGrade(slotIndex) skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15) skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20) ## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillGrade == skill.SKILL_GRADE_COUNT: pass elif skillLevel == skillMaxLevelEnd: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR) ## Next Level if skillGrade != skill.SKILL_GRADE_COUNT: if skillLevel < skillMaxLevelEnd: if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint): self.AppendSpace(5) ## HPº¸°, °üÅëȸÇÇ º¸Á¶½ºÅ³ÀÇ °æ¿ì if skillIndex == 141 or skillIndex == 142: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR) def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color): affectDataCount = skill.GetNewAffectDataCount(skillIndex) if affectDataCount > 0: for i in xrange(affectDataCount): type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage) if not self.AFFECT_NAME_DICT.has_key(type): continue minValue = int(minValue) maxValue = int(maxValue) affectText = self.AFFECT_NAME_DICT[type] if "HP" == type: if minValue < 0 and maxValue < 0: minValue *= -1 maxValue *= -1 else: affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL affectText += str(minValue) if minValue != maxValue: affectText += " - " + str(maxValue) affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "") #import debugInfo #if debugInfo.IsDebugMode(): # affectText = "!!" + affectText self.AppendTextLine(affectText, color) else: for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color) ## Duration duration = skill.GetDuration(skillIndex, skillPercentage) if duration > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color) ## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color) ## SP needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage) if needSP != 0: continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage) if skill.IsUseHPSkill(skillIndex): self.AppendNeedHP(needSP, continuationSP, color) else: self.AppendNeedSP(needSP, continuationSP, color) def AppendSkillRequirement(self, skillIndex, skillLevel): skillMaxLevel = skill.GetSkillMaxLevel(skillIndex) if skillLevel >= skillMaxLevel: return isAppendHorizontalLine = False ## Requirement if skill.IsSkillRequirement(skillIndex): if not isAppendHorizontalLine: isAppendHorizontalLine = True self.AppendHorizontalLine() requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex) color = self.CANNOT_LEVEL_UP_COLOR if skill.CheckRequirementSueccess(skillIndex): color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color) ## Require Stat requireStatCount = skill.GetSkillRequireStatCount(skillIndex) if requireStatCount > 0: for i in xrange(requireStatCount): type, level = skill.GetSkillRequireStatData(skillIndex, i) if self.POINT_NAME_DICT.has_key(type): if not isAppendHorizontalLine: isAppendHorizontalLine = True self.AppendHorizontalLine() name = self.POINT_NAME_DICT[type] color = self.CANNOT_LEVEL_UP_COLOR if player.GetStatus(type) >= level: color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color) def HasSkillLevelDescription(self, skillIndex, skillLevel): if skill.GetSkillAffectDescriptionCount(skillIndex) > 0: return True if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0: return True if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0: return True return False def AppendMasterAffectDescription(self, index, desc, color): self.AppendTextLine(desc, color) def AppendNextAffectDescription(self, index, desc): self.AppendTextLine(desc, self.DISABLE_COLOR) def AppendNeedHP(self, needSP, continuationSP, color): self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color) if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color) def AppendNeedSP(self, needSP, continuationSP, color): if -1 == needSP: self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color) else: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color) if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color) def AppendPartySkillData(self, skillGrade, skillLevel): if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40 if skillLevel <= 0: return skillIndex = player.SKILL_INDEX_TONGSOL slotIndex = player.GetSkillSlotIndex(skillIndex) skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex) if localeInfo.IsBRAZIL(): k = skillPower else: k = player.GetSkillLevel(skillIndex) / 100.0 self.AppendSpace(5) self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR) if skillLevel>=10: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k )) if skillLevel>=20: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k)) self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k)) if skillLevel>=25: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k )) if skillLevel>=35: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k )) if skillLevel>=40: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k )) self.AlignHorizonalCenter() def __AppendSummonDescription(self, skillLevel, color): if skillLevel > 1: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color) elif 1 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color) elif 0 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color) if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui #wndMgr.SetOutlineFlag(True) app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(True) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() toolTip = ItemToolTip() toolTip.ClearToolTip() #toolTip.AppendTextLine("Test") desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row." summ = "" toolTip.AddItemData_Offline(10, desc, summ, 0, 0) toolTip.Show() app.Loop()
Si l'un d'entre vous peut m'aider, je suis preneur, merci à vous
En postant ma demande d'aide, j'affirme avoir lu et accepté le Règlement de Funky-Emulation.
Modifié par Funky EmulationCore X - External 2 Internal
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Kameyu
Non, ce que tu m'as montré permet juste d'afficher correctement les bonus 6 et 7 (avec la couleur verte clair). Je pense que tu devrais regarder du côté du tooltip où il change la couleur
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