Aller au contenu
Top-Metin2.org - Vous êtes à la recherche d'un serveur Metin 2 ? ×
×
×
  • Créer...
  • 0

C++ problème compilation


MacDonarty

Question

Bonjour à tous ! 

 

Aujourd'hui j'essaye d'installer un système sur mon serveur. Cependant lorsque je me décide de compilé j'ai cette erreur la :

 

questlua_global.cpp: In function 'int quest::_mysql_direct_query(lua_State*)':

questlua_global.cpp:1348: error: 'DBManager' has not been declared

gmake: *** [OBJDIR/questlua_global.o] Error 1

 

Voila le fichier :  

#include "stdafx.h"
#include 
#include "constants.h"
#include "char.h"
#include "char_manager.h"
#include "log.h"
#include "questmanager.h"
#include "questlua.h"
#include "questevent.h"
#include "config.h"
#include "mining.h"
#include "fishing.h"
#include "priv_manager.h"
#include "utils.h"
#include "p2p.h"
#include "item_manager.h"
#include "mob_manager.h"
#include "start_position.h"
#include "over9refine.h"
#include "OXEvent.h"
#include "regen.h"
#include "cmd.h"
#include "guild.h"
#include "guild_manager.h" 
#include "sectree_manager.h"

#undef sys_err
#ifndef __WIN32__
#define sys_err(fmt, args...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, ##args)
#else
#define sys_err(fmt, ...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, __VA_ARGS__)

#endif

extern ACMD(do_block_chat);

namespace quest
{
int _get_locale(lua_State* L)
{
	lua_pushstring(L, g_stLocale.c_str());
	return 1;
}

int _number(lua_State* L)
{
	if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
		lua_pushnumber(L, 0);
	else
		lua_pushnumber(L, number((int)lua_tonumber(L, 1), (int)lua_tonumber(L, 2)));
	return 1;
}

int _time_to_str(lua_State* L)
{
	time_t curTime = (time_t)lua_tonumber(L, -1);
	lua_pushstring(L, asctime(gmtime(&curTime)));
	return 1;
}

int _say(lua_State* L)
{
	ostringstream s;
	combine_lua_string(L, s);
	CQuestManager::Instance().AddScript(s.str() + "[ENTER]");
	return 0;
}

int _chat(lua_State* L)
{
	ostringstream s;
	combine_lua_string(L, s);

	CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_TALKING, "%s", s.str().c_str());
	return 0;
}

int _cmdchat(lua_State* L)
{
	ostringstream s;
	combine_lua_string(L, s);
	CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_COMMAND, "%s", s.str().c_str());
	return 0;
}

int _syschat(lua_State* L)
{
	ostringstream s;
	combine_lua_string(L, s);
	CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_INFO, "%s", s.str().c_str());
	return 0;
}

int _notice(lua_State* L)
{
	ostringstream s;
	combine_lua_string(L, s);
	CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_NOTICE, "%s", s.str().c_str());
	return 0;
}

int _left_image(lua_State* L)
{
	if (lua_isstring(L, -1))
	{
		string s = lua_tostring(L,-1);
		CQuestManager::Instance().AddScript("[leftIMAGE src;"+s+"]");
	}
	return 0;
}

int _top_image(lua_State* L)
{
	if (lua_isstring(L, -1))
	{
		string s = lua_tostring(L,-1);
		CQuestManager::Instance().AddScript("[TOPIMAGE src;"+s+"]");
	}
	return 0;
}

int _set_skin(lua_State* L) // Quest UI style
{
	if (lua_isnumber(L, -1))
	{
		CQuestManager::Instance().SetSkinStyle((int)rint(lua_tonumber(L,-1)));
	}
	else
	{
		sys_err("QUEST wrong skin index");
	}

	return 0;
}

int _set_server_timer(lua_State* L)
{
	int n = lua_gettop(L);
	if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) &&
			(n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)))
	{
		sys_err("QUEST set_server_timer argument count wrong.");
		return 0;
	}

	const char * name = lua_tostring(L, 1);
	double t = lua_tonumber(L, 2);
	DWORD arg = 0;

	CQuestManager & q = CQuestManager::instance();

	if (lua_isnumber(L, 3))
		arg = (DWORD) lua_tonumber(L, 3);

	int timernpc = q.LoadTimerScript(name);

	LPEVENT event = quest_create_server_timer_event(name, t, timernpc, false, arg);
	q.AddServerTimer(name, arg, event);
	return 0;
}

int _set_server_loop_timer(lua_State* L)
{
	int n = lua_gettop(L);
	if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) &&
			(n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)))
	{
		sys_err("QUEST set_server_timer argument count wrong.");
		return 0;
	}
	const char * name = lua_tostring(L, 1);
	double t = lua_tonumber(L, 2);
	DWORD arg = 0;
	CQuestManager & q = CQuestManager::instance();

	if (lua_isnumber(L, 3))
		arg = (DWORD) lua_tonumber(L, 3);

	int timernpc = q.LoadTimerScript(name);

	LPEVENT event = quest_create_server_timer_event(name, t, timernpc, true, arg);
	q.AddServerTimer(name, arg, event);
	return 0;
}

int _clear_server_timer(lua_State* L)
{
	CQuestManager & q = CQuestManager::instance();
	const char * name = lua_tostring(L, 1);
	DWORD arg = (DWORD) lua_tonumber(L, 2);
	q.ClearServerTimer(name, arg);
	return 0;
}

int _set_named_loop_timer(lua_State* L)
{
	int n = lua_gettop(L);

	if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2))
		sys_err("QUEST set_timer argument count wrong.");
	else
	{
		const char * name = lua_tostring(L, -2);
		double t = lua_tonumber(L, -1);

		CQuestManager & q = CQuestManager::instance();
		int timernpc = q.LoadTimerScript(name);
		q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc, true));
	}

	return 0;
}

int _get_server_timer_arg(lua_State* L)
{
	lua_pushnumber(L, CQuestManager::instance().GetServerTimerArg());
	return 1;
}

int _set_timer(lua_State* L)
{
	if (lua_gettop(L) != 1 || !lua_isnumber(L, -1))
		sys_err("QUEST invalid argument.");
	else
	{
		double t = lua_tonumber(L, -1);

		CQuestManager& q = CQuestManager::instance();
		quest_create_timer_event("", q.GetCurrentCharacterPtr()->GetPlayerID(), t);
	}

	return 0;
}

int _set_named_timer(lua_State* L)
{
	int n = lua_gettop(L);

	if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2))
	{
		sys_err("QUEST set_timer argument count wrong.");
	}
	else
	{
		const char * name = lua_tostring(L,-2);
		double t = lua_tonumber(L, -1);

		CQuestManager & q = CQuestManager::instance();
		int timernpc = q.LoadTimerScript(name);
		q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc));
	}

	return 0;
}

int _timer(lua_State * L)
{
	if (lua_gettop(L) == 1)
		return _set_timer(L);
	else
		return _set_named_timer(L);
}

int _clear_named_timer(lua_State* L)
{
	int n = lua_gettop(L);

	if (n != 1 || !lua_isstring(L, -1))
		sys_err("QUEST set_timer argument count wrong.");
	else
	{
		CQuestManager & q = CQuestManager::instance();
		q.GetCurrentPC()->RemoveTimer(lua_tostring(L, -1));
	}

	return 0;
}

int _getnpcid(lua_State * L)
{
	const char * name = lua_tostring(L, -1);
	CQuestManager & q = CQuestManager::instance();
	lua_pushnumber(L, q.FindNPCIDByName(name));
	return 1;
}

int _is_test_server(lua_State * L)
{
	lua_pushboolean(L, test_server);
	return 1;
}

int _is_speed_server(lua_State * L)
{
	lua_pushboolean(L, speed_server);
	return 1;
}

int _raw_script(lua_State* L)
{
	if ( test_server )
		sys_log ( 0, "_raw_script : %s ", lua_tostring(L,-1));
	if (lua_isstring(L, -1))
		CQuestManager::Instance().AddScript(lua_tostring(L,-1));
	else
		sys_err("QUEST wrong argument: questname: %s", CQuestManager::instance().GetCurrentQuestName().c_str());

	return 0;
}

int _char_log(lua_State * L)
{
	CQuestManager& q = CQuestManager::instance();
	LPCHARACTER ch = q.GetCurrentCharacterPtr();

	DWORD what = 0;
	const char* how = "";
	const char* hint = "";

	if (lua_isnumber(L, 1)) what = (DWORD)lua_tonumber(L, 1);
	if (lua_isstring(L, 2)) how = lua_tostring(L, 2);
	if (lua_tostring(L, 3)) hint = lua_tostring(L, 3);

	LogManager::instance().CharLog(ch, what, how, hint);
	return 0;
}

int _item_log(lua_State* L)
{
	CQuestManager& q = CQuestManager::instance();
	LPCHARACTER ch = q.GetCurrentCharacterPtr();

	DWORD dwItemID = 0;
	const char* how = "";
	const char* hint = "";

	if ( lua_isnumber(L, 1) ) dwItemID = (DWORD)lua_tonumber(L, 1);
	if ( lua_isstring(L, 2) ) how = lua_tostring(L, 2);
	if ( lua_tostring(L, 3) ) hint = lua_tostring(L, 3);

	LPITEM item = ITEM_MANAGER::instance().Find(dwItemID);

	if (item)
		LogManager::instance().ItemLog(ch, item, how, hint);

	return 0;
}

int _syslog(lua_State* L)
{
	if (!lua_isnumber(L, 1) || !lua_isstring(L, 2))
		return 0;

	if (lua_tonumber(L, 1) >= 1)
	{
		if (!test_server)
			return 0;
	}

	PC* pc = CQuestManager::instance().GetCurrentPC();

	if (!pc)
		return 0;

	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

	if (!ch)
		return 0;

	sys_log(0, "QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 2));

	if (true == test_server)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSLOG %s", lua_tostring(L, 2));
	}

	return 0;
}

int _syserr(lua_State* L)
{
	if (!lua_isstring(L, 1))
		return 0;

	PC* pc = CQuestManager::instance().GetCurrentPC();

	if (!pc)
		return 0;

	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

	if (!ch)
		return 0;

	sys_err("QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 1));
	ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSERR %s", lua_tostring(L, 1));
	return 0;
}

// LUA_ADD_BGM_INFO
int _set_bgm_volume_enable(lua_State* L)
{
	CHARACTER_SetBGMVolumeEnable();

	return 0;
}

int _add_bgm_info(lua_State* L)
{
	if (!lua_isnumber(L, 1) || !lua_isstring(L, 2))
		return 0;

	int mapIndex		= (int)lua_tonumber(L, 1);

	const char*	bgmName	= lua_tostring(L, 2);
	if (!bgmName)
		return 0;

	float bgmVol = lua_isnumber(L, 3) ? lua_tonumber(L, 3) : (1.0f/5.0f)*0.1f;

	CHARACTER_AddBGMInfo(mapIndex, bgmName, bgmVol);

	return 0;
}
// END_OF_LUA_ADD_BGM_INFO	

// LUA_ADD_GOTO_INFO
int _add_goto_info(lua_State* L)
{
	const char* name = lua_tostring(L, 1);

	int empire 	= (int)lua_tonumber(L, 2);
	int mapIndex 	= (int)lua_tonumber(L, 3);
	int x 		= (int)lua_tonumber(L, 4);
	int y 		= (int)lua_tonumber(L, 5);

	if (!name)
		return 0;

	CHARACTER_AddGotoInfo(name, empire, mapIndex, x, y);
	return 0;
}
// END_OF_LUA_ADD_GOTO_INFO

// REFINE_PICK
int _refine_pick(lua_State* L)
{
	BYTE bCell = (BYTE) lua_tonumber(L,-1);

	CQuestManager& q = CQuestManager::instance();

	LPCHARACTER ch = q.GetCurrentCharacterPtr();

	LPITEM item = ch->GetInventoryItem(bCell);

	int ret = mining::RealRefinePick(ch, item);
	lua_pushnumber(L, ret);
	return 1;
}
// END_OF_REFINE_PICK

int _fish_real_refine_rod(lua_State* L)
{
	BYTE bCell = (BYTE) lua_tonumber(L,-1);

	CQuestManager& q = CQuestManager::instance();

	LPCHARACTER ch = q.GetCurrentCharacterPtr();

	LPITEM item = ch->GetInventoryItem(bCell);

	int ret = fishing::RealRefineRod(ch, item);
	lua_pushnumber(L, ret);
	return 1;
}

int _give_char_privilege(lua_State* L)
{
	int pid = CQuestManager::instance().GetCurrentCharacterPtr()->GetPlayerID();
	int type = (int)lua_tonumber(L, 1);
	int value = (int)lua_tonumber(L, 2);

	if (MAX_PRIV_NUM <= type)
	{
		sys_err("PRIV_MANAGER: _give_char_privilege: wrong empire priv type(%u)", type);
		return 0;
	}

	CPrivManager::instance().RequestGiveCharacterPriv(pid, type, value);

	return 0;
}

int _give_empire_privilege(lua_State* L)
{
	int empire = (int)lua_tonumber(L,1);
	int type = (int)lua_tonumber(L, 2);
	int value = (int)lua_tonumber(L, 3);
	int time = (int) lua_tonumber(L,4);
	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

	if (MAX_PRIV_NUM <= type)
	{
		sys_err("PRIV_MANAGER: _give_empire_privilege: wrong empire priv type(%u)", type);
		return 0;
	}

	if (ch)
		sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, %s", 
				empire, type, value, time, ch->GetName());
	else
		sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, NULL",
				empire, type, value, time);

	CPrivManager::instance().RequestGiveEmpirePriv(empire, type, value, time);
	return 0;
}

int _give_guild_privilege(lua_State* L)
{
	int guild_id = (int)lua_tonumber(L,1);
	int type = (int)lua_tonumber(L, 2);
	int value = (int)lua_tonumber(L, 3);
	int time = (int)lua_tonumber( L, 4 );

	if (MAX_PRIV_NUM <= type)
	{
		sys_err("PRIV_MANAGER: _give_guild_privilege: wrong empire priv type(%u)", type);
		return 0;
	}

	sys_log(0, "_give_guild_privileage(empire=%d, type=%d, value=%d, time=%d)", 
			guild_id, type, value, time);

	CPrivManager::instance().RequestGiveGuildPriv(guild_id,type,value,time);

	return 0;
}

int _get_empire_privilege_string(lua_State* L)
{
	int empire = (int) lua_tonumber(L, 1);
	ostringstream os;
	bool found = false;

	for (int type = PRIV_NONE + 1; type < MAX_PRIV_NUM; ++type)
	{
		CPrivManager::SPrivEmpireData* pkPrivEmpireData = CPrivManager::instance().GetPrivByEmpireEx(empire, type);

		if (pkPrivEmpireData && pkPrivEmpireData->m_value)
		{
			if (found)
				os << ", ";

			os << LC_TEXT(c_apszPrivNames[type]) << " : " << 
				pkPrivEmpireData->m_value << "%" << " (" <<
				((pkPrivEmpireData->m_end_time_sec-get_global_time())/3600.0f) << " hours)" << endl;
			found = true;
		}
	}

	if (!found)
		os << "None!" << endl;

	lua_pushstring(L, os.str().c_str());
	return 1;
}

int _get_empire_privilege(lua_State* L)
{
	if (!lua_isnumber(L,1) || !lua_isnumber(L,2))
	{
		lua_pushnumber(L,0);
		return 1;
	}
	int empire = (int)lua_tonumber(L,1);
	int type = (int)lua_tonumber(L,2);
	int value = CPrivManager::instance().GetPrivByEmpire(empire,type);
	lua_pushnumber(L, value);
	return 1;
}

int _get_guild_privilege_string(lua_State* L)
{
	int guild = (int) lua_tonumber(L,1);
	ostringstream os;
	bool found = false;

	for (int type = PRIV_NONE+1; type < MAX_PRIV_NUM; ++type)
	{
		const CPrivManager::SPrivGuildData* pPrivGuildData = CPrivManager::instance().GetPrivByGuildEx( guild, type );

		if (pPrivGuildData && pPrivGuildData->value)
		{
			if (found)
				os << ", ";

			os << LC_TEXT(c_apszPrivNames[type]) << " : " << pPrivGuildData->value << "%"
				<< " (" << ((pPrivGuildData->end_time_sec - get_global_time()) / 3600.0f) << " hours)" << endl;
			found = true;
		}
	}

	if (!found)
		os << "None!" << endl;

	lua_pushstring(L, os.str().c_str());
	return 1;
}

int _get_guildid_byname( lua_State* L )
{
	if ( !lua_isstring( L, 1 ) ) {
		sys_err( "_get_guildid_byname() - invalud argument" );
		lua_pushnumber( L, 0 );
		return 1;
	}

	const char* pszGuildName = lua_tostring( L, 1 );
	CGuild* pFindGuild = CGuildManager::instance().FindGuildByName( pszGuildName );
	if ( pFindGuild )
		lua_pushnumber( L, pFindGuild->GetID() );
	else
		lua_pushnumber( L, 0 );

	return 1;
}

int _get_guild_privilege(lua_State* L)
{
	if (!lua_isnumber(L,1) || !lua_isnumber(L,2))
	{
		lua_pushnumber(L,0);
		return 1;
	}
	int guild = (int)lua_tonumber(L,1);
	int type = (int)lua_tonumber(L,2);
	int value = CPrivManager::instance().GetPrivByGuild(guild,type);
	lua_pushnumber(L, value);
	return 1;
}

int _item_name(lua_State* L)
{
	if (lua_isnumber(L,1))
	{
		DWORD dwVnum = (DWORD)lua_tonumber(L,1);
		TItemTable* pTable = ITEM_MANAGER::instance().GetTable(dwVnum);
		if (pTable)
			lua_pushstring(L,pTable->szLocaleName);
		else
			lua_pushstring(L,"");
	}
	else
		lua_pushstring(L,"");
	return 1;
}

int _mob_name(lua_State* L)
{
	if (lua_isnumber(L, 1))
	{
		DWORD dwVnum = (DWORD) lua_tonumber(L,1);
		const CMob * pkMob = CMobManager::instance().Get(dwVnum);

		if (pkMob)
			lua_pushstring(L, pkMob->m_table.szLocaleName);
		else
			lua_pushstring(L, "");
	}
	else
		lua_pushstring(L,"");

	return 1;
}

int _mob_vnum(lua_State* L)
{
	if (lua_isstring(L,1))
	{
		const char* str = lua_tostring(L, 1);
		const CMob* pkMob = CMobManager::instance().Get(str, false);
		if (pkMob)
			lua_pushnumber(L,pkMob->m_table.dwVnum);
		else
			lua_pushnumber(L,0);
	}
	else
		lua_pushnumber(L,0);

	return 1;
}

int _get_global_time(lua_State* L)
{
	lua_pushnumber(L, get_global_time());
	return 1;
}


int _get_channel_id(lua_State* L)
{
	lua_pushnumber(L, g_bChannel);

	return 1;
}

int _do_command(lua_State* L)
{
	if (!lua_isstring(L, 1))
		return 0;

	const char * str = lua_tostring(L, 1);
	size_t len = strlen(str);

	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
	::interpret_command(ch, str, len);
	return 0;
}

int _find_pc(lua_State* L)
{
	if (!lua_isstring(L, 1))
	{
		sys_err("invalid argument");
		lua_pushnumber(L, 0);
		return 1;
	}

	const char * name = lua_tostring(L, 1);
	LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(name);
	lua_pushnumber(L, tch ? tch->GetVID() : 0);
	return 1;
}

int _find_pc_cond(lua_State* L)
{
	if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3))
	{
		sys_err("invalid argument");
		lua_pushnumber(L, 0);
		return 1;
	}

	int iMinLev = (int) lua_tonumber(L, 1);
	int iMaxLev = (int) lua_tonumber(L, 2);
	unsigned int uiJobFlag = (unsigned int) lua_tonumber(L, 3);

	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
	LPCHARACTER tch;

	if (test_server)
	{
		sys_log(0, "find_pc_cond map=%d, job=%d, level=%d~%d",
				ch->GetMapIndex(),
				uiJobFlag,
				iMinLev, iMaxLev);
	}

	tch = CHARACTER_MANAGER::instance().FindSpecifyPC(uiJobFlag,
			ch->GetMapIndex(),
			ch,
			iMinLev,
			iMaxLev);

	lua_pushnumber(L, tch ? tch->GetVID() : 0);
	return 1;
}

int _find_npc_by_vnum(lua_State* L)
{
	if (!lua_isnumber(L, 1))
	{
		sys_err("invalid argument");
		lua_pushnumber(L, 0);
		return 1;
	}

	DWORD race = (DWORD) lua_tonumber(L, 1);

	CharacterVectorInteractor i;

	if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(race, i))
	{
		CharacterVectorInteractor::iterator it = i.begin();

		while (it != i.end())
		{
			LPCHARACTER tch = *(it++);

			if (tch->GetMapIndex() == CQuestManager::instance().GetCurrentCharacterPtr()->GetMapIndex())
			{
				lua_pushnumber(L, tch->GetVID());
				return 1;
			}
		}
	}

	//sys_err("not find(race=%d)", race);

	lua_pushnumber(L, 0);
	return 1;
}

// 새로운 state를 만든다.
int _set_quest_state(lua_State* L)
{
	if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
		return 0;

	CQuestManager& q = CQuestManager::instance();
	QuestState * pqs = q.GetCurrentState();
	PC* pPC = q.GetCurrentPC();
	//assert(L == pqs->co);
	if (L!=pqs->co) 
	{
		luaL_error(L, "running thread != current thread???");
		sys_log(0,"running thread != current thread???");
		return -1;
	}
	if (pPC)
	{
		//const char* szQuestName = lua_tostring(L, 1);
		//const char* szStateName = lua_tostring(L, 2);
		const string stQuestName(lua_tostring(L, 1));
		const string stStateName(lua_tostring(L, 2));
		if ( test_server )
			sys_log(0,"set_state %s %s ", stQuestName.c_str(), stStateName.c_str() );
		if (pPC->GetCurrentQuestName() == stQuestName)
		{
			pqs->st = q.GetQuestStateIndex(pPC->GetCurrentQuestName(), lua_tostring(L, -1));
			pPC->SetCurrentQuestStateName(lua_tostring(L,-1));
		}
		else
		{
			pPC->SetQuestState(stQuestName, stStateName);
		}
	}
	return 0;
}

int _get_quest_state(lua_State* L)
{
	if (!lua_isstring(L, 1) )
		return 0;

	CQuestManager& q = CQuestManager::instance();
	PC* pPC = q.GetCurrentPC();

	if (pPC)
	{
		std::string stQuestName	= lua_tostring(L, 1);
		stQuestName += ".__status";

		int nRet = pPC->GetFlag( stQuestName.c_str() ); 

		lua_pushnumber(L, nRet );

		if ( test_server )
			sys_log(0,"Get_quest_state name %s value %d", stQuestName.c_str(), nRet );
	}
	else
	{
		if ( test_server )
			sys_log(0,"PC == 0 ");

		lua_pushnumber(L, 0);
	}
	return 1;
}

int _under_han(lua_State* L)
{
	if (!lua_isstring(L, 1))
		lua_pushboolean(L, 0);
	else
		lua_pushboolean(L, under_han(lua_tostring(L, 1)));
	return 1;
}

int _notice_all( lua_State* L )
{
	ostringstream s;
	combine_lua_string(L, s);

	TPacketGGNotice p;
	p.bHeader = HEADER_GG_NOTICE;
	p.lSize = strlen(s.str().c_str()) + 1;

	TEMP_BUFFER buf;
	buf.write(&p, sizeof(p));
	buf.write(s.str().c_str(), p.lSize);

	P2P_MANAGER::instance().Send(buf.read_peek(), buf.size()); // HEADER_GG_NOTICE

	SendNotice(s.str().c_str());
	return 1;	
}

EVENTINFO(warp_all_to_village_event_info)
{
	DWORD dwWarpMapIndex;

	warp_all_to_village_event_info() 
	: dwWarpMapIndex( 0 )
	{
	}
};

struct FWarpAllToVillage
{
	FWarpAllToVillage() {};
	void operator()(LPENTITY ent)
	{
		if (ent->IsType(ENTITY_CHARACTER))
		{
			LPCHARACTER ch = (LPCHARACTER) ent;
			if (ch->IsPC())
			{
				BYTE bEmpire =  ch->GetEmpire();
				if ( bEmpire == 0 )
				{
					sys_err( "Unkonwn Empire %s %d ", ch->GetName(), ch->GetPlayerID() );
					return;
				}

				ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] );
			}
		}
	}
};

EVENTFUNC(warp_all_to_village_event)
{
	warp_all_to_village_event_info * info = dynamic_cast(event->info);

	if ( info == NULL )
	{
		sys_err( "warp_all_to_village_event>  Null pointer" );
		return 0;
	}

	LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->dwWarpMapIndex );

	if (NULL != pSecMap)
	{
		FWarpAllToVillage f;
		pSecMap->for_each( f );
	}

	return 0;
}

int _warp_all_to_village( lua_State * L )
{
	int iMapIndex 	= static_cast(lua_tonumber(L, 1));
	int iSec		= static_cast(lua_tonumber(L, 2));

	warp_all_to_village_event_info* info = AllocEventInfo();

	info->dwWarpMapIndex = iMapIndex;

	event_create(warp_all_to_village_event, info, PASSES_PER_SEC(iSec));

	SendNoticeMap(LC_TEXT("잠시후 모두 마을로 이동됩니다."), iMapIndex, false);

	return 0;
}

int _warp_to_village( lua_State * L )
{
	LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

	if (NULL != ch)
	{
		BYTE bEmpire = ch->GetEmpire();	
		ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] );
	}

	return 0;
}

int _say_in_map( lua_State * L )
{
	int iMapIndex 		= static_cast(lua_tonumber( L, 1 ));
	std::string Script(lua_tostring( L, 2 ));

	Script += "[ENTER]";
	Script += "[DONE]";

	struct ::packet_script packet_script;

	packet_script.header = HEADER_GC_SCRIPT;
	packet_script.skin = CQuestManager::QUEST_SKIN_NORMAL;
	packet_script.src_size = Script.size();
	packet_script.size = packet_script.src_size + sizeof(struct packet_script);

	FSendPacket f;
	f.buf.write(&packet_script, sizeof(struct packet_script));
	f.buf.write(&Script[0], Script.size());

	LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( iMapIndex );

	if ( pSecMap )
	{
		pSecMap->for_each( f );
	}

	return 0;
}

struct FKillSectree2
{
	void operator () (LPENTITY ent)
	{
		if (ent->IsType(ENTITY_CHARACTER))
		{
			LPCHARACTER ch = (LPCHARACTER) ent;
#ifdef NEW_PET_SYSTEM
			if (!ch->IsPC() && !ch->IsPet() && !ch->IsNewPet())
#else
			if (!ch->IsPC() && !ch->IsPet())
#endif
				ch->Dead();
		}
	}
};

int _kill_all_in_map ( lua_State * L )
{
	LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( lua_tonumber(L,1) );

	if (NULL != pSecMap)
	{
		FKillSectree2 f;
		pSecMap->for_each( f );
	}

	return 0;
}

//주의: 몹 리젠이 안되는 맵에서만 사용
int _regen_in_map( lua_State * L )
{
	int iMapIndex = static_cast(lua_tonumber(L, 1));
	std::string szFilename(lua_tostring(L, 2));

	LPSECTREE_MAP pkMap = SECTREE_MANAGER::instance().GetMap(iMapIndex);

	if (pkMap != NULL)
	{
		regen_load_in_file( szFilename.c_str(), iMapIndex, pkMap->m_setting.iBaseX ,pkMap->m_setting.iBaseY );
	}

	return 0;
}

int _enable_over9refine( lua_State* L )
{
	if ( lua_isnumber(L, 1) == true && lua_isnumber(L, 2) == true )
	{
		DWORD dwVnumFrom = (DWORD)lua_tonumber(L, 1);
		DWORD dwVnumTo = (DWORD)lua_tonumber(L, 2);

		COver9RefineManager::instance().enableOver9Refine(dwVnumFrom, dwVnumTo);
	}

	return 0;
}

int _add_ox_quiz(lua_State* L)
{
	int level = (int)lua_tonumber(L, 1);
	const char* quiz = lua_tostring(L, 2);
	bool answer = lua_toboolean(L, 3);

	if ( COXEventManager::instance().AddQuiz(level, quiz, answer) == false )
	{
		sys_log(0, "OXEVENT : Cannot add quiz. %d %s %d", level, quiz, answer);
	}

	return 1;
}

EVENTFUNC(warp_all_to_map_my_empire_event)
{
	warp_all_to_map_my_empire_event_info * info = dynamic_cast(event->info);

	if ( info == NULL )
	{
		sys_err( "warp_all_to_map_my_empire_event>  Null pointer" );
		return 0;
	}

	LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->m_lMapIndexFrom );

	if (pSecMap)
	{
		FWarpEmpire f;

		f.m_lMapIndexTo = info->m_lMapIndexTo;
		f.m_x			= info->m_x;
		f.m_y			= info->m_y;
		f.m_bEmpire		= info->m_bEmpire;

		pSecMap->for_each(f);
	}

	return 0;
}

int _block_chat(lua_State* L)
{
	LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();

	if (pChar != NULL)
	{
		if (lua_isstring(L, 1) != true && lua_isstring(L, 2) != true)
		{
			lua_pushboolean(L, false);
			return 1;
		}

		std::string strName(lua_tostring(L, 1));
		std::string strTime(lua_tostring(L, 2));

		std::string strArg = strName + " " + strTime;

		do_block_chat(pChar, const_cast(strArg.c_str()), 0, 0);

		lua_pushboolean(L, true);
		return 1;
	}

	lua_pushboolean(L, false);
	return 1;
}

int _spawn_mob(lua_State* L)
{
	if( false == lua_isnumber(L, 1) || false == lua_isnumber(L, 2) || false == lua_isboolean(L, 3) )
	{
		lua_pushnumber(L, 0);
		return 1;
	}

	const DWORD dwVnum = static_cast(lua_tonumber(L, 1));
	const size_t count = MINMAX(1, static_cast(lua_tonumber(L, 2)), 10);
	const bool isAggresive = static_cast(lua_toboolean(L, 3));
	size_t SpawnCount = 0;

	const CMob* pMonster = CMobManager::instance().Get( dwVnum );

	if( NULL != pMonster )
	{
		const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();

		for( size_t i=0 ; i < count ; ++i )
		{
			const LPCHARACTER pSpawnMonster = CHARACTER_MANAGER::instance().SpawnMobRange( dwVnum,
					pChar->GetMapIndex(),
					pChar->GetX() - number(200, 750),
					pChar->GetY() - number(200, 750),
					pChar->GetX() + number(200, 750),
					pChar->GetY() + number(200, 750),
					true,
					pMonster->m_table.bType == CHAR_TYPE_STONE,
					isAggresive );

			if( NULL != pSpawnMonster )
			{
				++SpawnCount;
			}
		}

		sys_log(0, "QUEST Spawn Monstster: VNUM(%u) COUNT(%u) isAggresive(%b)", dwVnum, SpawnCount, isAggresive);
	}

	lua_pushnumber(L, SpawnCount);

	return 1;
}

int _notice_in_map( lua_State* L )
{
	const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();

	if (NULL != pChar)
	{
		SendNoticeMap( lua_tostring(L,1), pChar->GetMapIndex(), lua_toboolean(L,2) );
	}

	return 0;
}

int _get_locale_base_path( lua_State* L )
{
	lua_pushstring( L, LocaleService_GetBasePath().c_str() );

	return 1;
}

struct FPurgeArea
{
	int x1, y1, x2, y2;
	LPCHARACTER ExceptChar;

	FPurgeArea(int a, int b, int c, int d, LPCHARACTER p)
		: x1(a), y1(b), x2(c), y2(d),
		ExceptChar(p)
	{}

	void operator () (LPENTITY ent)
	{
		if (true == ent->IsType(ENTITY_CHARACTER))
		{
			LPCHARACTER pChar = static_cast(ent);

			if (pChar == ExceptChar)
				return;
#ifdef NEW_PET_SYSTEM
			if (!pChar->IsPet() && !pChar->IsNewPet() && (true == pChar->IsMonster() || true == pChar->IsStone()))
#else				
			if (!pChar->IsPet() && (true == pChar->IsMonster() || true == pChar->IsStone()))
#endif
			{
				if (x1 <= pChar->GetX() && pChar->GetX() <= x2 && y1 <= pChar->GetY() && pChar->GetY() <= y2)
				{
					M2_DESTROY_CHARACTER(pChar);
				}
			}
		}
	}
};

int _purge_area( lua_State* L )
{
	int x1 = lua_tonumber(L, 1);
	int y1 = lua_tonumber(L, 2);
	int x2 = lua_tonumber(L, 3);
	int y2 = lua_tonumber(L, 4);

	const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( x1, y1 );

	if (0 == mapIndex)
	{
		sys_err("_purge_area: cannot get a map index with (%u, %u)", x1, y1);
		return 0;
	}

	LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex);

	if (NULL != pSectree)
	{
		FPurgeArea func(x1, y1, x2, y2, CQuestManager::instance().GetCurrentNPCCharacterPtr());

		pSectree->for_each(func);
	}

	return 0;
}

struct FWarpAllInAreaToArea
{
	int from_x1, from_y1, from_x2, from_y2;
	int to_x1, to_y1, to_x2, to_y2;
	size_t warpCount;

	FWarpAllInAreaToArea(int a, int b, int c, int d, int e, int f, int g, int h)
		: from_x1(a), from_y1(b), from_x2(c), from_y2(d),
		to_x1(e), to_y1(f), to_x2(g), to_y2(h),
		warpCount(0)
	{}

	void operator () (LPENTITY ent)
	{
		if (true == ent->IsType(ENTITY_CHARACTER))
		{
			LPCHARACTER pChar = static_cast(ent);

			if (true == pChar->IsPC())
			{
				if (from_x1 <= pChar->GetX() && pChar->GetX() <= from_x2 && from_y1 <= pChar->GetY() && pChar->GetY() <= from_y2)
				{
					++warpCount;

					pChar->WarpSet( number(to_x1, to_x2), number(to_y1, to_y2) );
				}
			}
		}
	}
};

int _warp_all_in_area_to_area( lua_State* L )
{
	int from_x1 = lua_tonumber(L, 1);
	int from_y1 = lua_tonumber(L, 2);
	int from_x2 = lua_tonumber(L, 3);
	int from_y2 = lua_tonumber(L, 4);

	int to_x1 = lua_tonumber(L, 5);
	int to_y1 = lua_tonumber(L, 6);
	int to_x2 = lua_tonumber(L, 7);
	int to_y2 = lua_tonumber(L, 8);

	const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( from_x1, from_y1 );

	if (0 == mapIndex)
	{
		sys_err("_warp_all_in_area_to_area: cannot get a map index with (%u, %u)", from_x1, from_y1);
		lua_pushnumber(L, 0);
		return 1;
	}

	LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex);

	if (NULL != pSectree)
	{
		FWarpAllInAreaToArea func(from_x1, from_y1, from_x2, from_y2, to_x1, to_y1, to_x2, to_y2);

		pSectree->for_each(func);

		lua_pushnumber(L, func.warpCount);
		sys_log(0, "_warp_all_in_area_to_area: %u character warp", func.warpCount);
		return 1;
	}
	else
	{
		lua_pushnumber(L, 0);
		sys_err("_warp_all_in_area_to_area: no sectree");
		return 1;
	}
}

	int _mysql_direct_query(lua_State* L)
{
	// char szQuery[1024];

	if (!lua_isstring(L, 1))
		return 0;
	// strncpy(szQuery, lua_tostring(L, 1), sizeof(szQuery));

	int i=0, m=1;
	MYSQL_ROW row;
	MYSQL_FIELD * field;
	MYSQL_RES * result;
	// SQLMsg * pMsg = DBManager::instance().DirectQuery(szQuery);
	std::auto_ptr pMsg(DBManager::instance().DirectQuery(lua_tostring(L, 1)));
	if (pMsg.get())
	{
		// ret1 (number of affected rows)
		lua_pushnumber(L, pMsg->Get()->uiAffectedRows);
		//-1 if error such as duplicate occurs (-2147483648 via lua)
		//   if wrong syntax error occurs (4294967295 via lua)
		// ret2 (table of affected rows)
		lua_newtable(L);
		if ((result = pMsg->Get()->pSQLResult) &&
				!(pMsg->Get()->uiAffectedRows == 0 || pMsg->Get()->uiAffectedRows == (uint32_t)-1))
		{
			// LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
			// ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %u fields\n", __FUNCTION__, mysql_num_fields(result));
			// ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %u rows\n", __FUNCTION__, mysql_num_rows(result));
			// ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Affected %u rows\n", __FUNCTION__, pMsg->Get()->uiAffectedRows);
			// ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Num %u rows\n", __FUNCTION__, pMsg->Get()->uiNumRows);

			while((row = mysql_fetch_row(result)))
			{
				lua_pushnumber(L, m);
				lua_newtable(L);
				while((field = mysql_fetch_field(result)))
				{
					lua_pushstring(L, field->name);
					if (!(field->flags & NOT_NULL_FLAG) && (row[i]==NULL))
					{
						// lua_pushstring(L, "NULL");
						lua_pushnil(L);
					}
					else if (IS_NUM(field->type))
					{
						double val = NAN;
						lua_pushnumber(L, (sscanf(row[i],"%lf",&val)==1)?val:NAN);
					}
					else if (field->type == MYSQL_TYPE_BLOB)
					{
						lua_newtable(L);
						for (DWORD iBlob=0; iBlob < field->max_length; iBlob++)
						{
							lua_pushnumber(L, row[i][iBlob]);
							lua_rawseti(L, -2, iBlob+1);
						}
					}
					else
						lua_pushstring(L, row[i]);
					// LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
					// ch->ChatPacket(CHAT_TYPE_INFO, "<%s> Retrieved %d flag %s for %s\n", __FUNCTION__, field->type, field->name, row[i]?row[i]:"NULL");
					lua_rawset(L, -3);
					i++;
				}
				mysql_field_seek(result, 0);
				i=0;

				lua_rawset(L, -3);
				m++;
			}
		}
	}
	else {lua_pushnumber(L, 0); lua_newtable(L);}

	// delete pMsg;
	return 2;
}

void RegisterGlobalFunctionTable(lua_State* L)
{
	extern int quest_setstate(lua_State* L);

	luaL_reg global_functions[] =
	{
		{	"sys_err",					_syserr					},
		{	"sys_log",					_syslog					},
		{	"char_log",					_char_log				},
		{	"item_log",					_item_log				},
		{	"set_state",				quest_setstate			},
		{	"set_skin",					_set_skin				},
		{	"setskin",					_set_skin				},
		{	"time_to_str",				_time_to_str			},
		{	"say",						_say					},
		{	"chat",						_chat					},
		{	"cmdchat",					_cmdchat				},
		{	"syschat",					_syschat				},
		{	"get_locale",				_get_locale				},
		{	"setleftimage",				_left_image				},
		{	"settopimage",				_top_image				},
		{	"server_timer",				_set_server_timer		},
		{	"clear_server_timer",		_clear_server_timer		},
		{	"server_loop_timer",		_set_server_loop_timer	},
		{	"get_server_timer_arg",		_get_server_timer_arg	},
		{	"timer",					_timer					},
		{	"loop_timer",				_set_named_loop_timer	},
		{	"cleartimer",				_clear_named_timer		},
		{	"getnpcid",					_getnpcid				},
		{	"is_test_server",			_is_test_server			},
		{	"is_speed_server",			_is_speed_server		},
		{	"raw_script",				_raw_script				},
		{	"number",					_number	   				},

		// LUA_ADD_BGM_INFO
		{	"set_bgm_volume_enable",	_set_bgm_volume_enable	},
		{	"add_bgm_info",				_add_bgm_info			},
		// END_OF_LUA_ADD_BGM_INFO

		// LUA_ADD_GOTO_INFO
		{	"add_goto_info",			_add_goto_info			},
		// END_OF_LUA_ADD_GOTO_INFO

		// REFINE_PICK
		{	"__refine_pick",			_refine_pick			},
		// END_OF_REFINE_PICK

		{	"add_ox_quiz",					_add_ox_quiz					},
		{	"__fish_real_refine_rod",		_fish_real_refine_rod			}, // XXX
		{	"__give_char_priv",				_give_char_privilege			},
		{	"__give_empire_priv",			_give_empire_privilege			},
		{	"__give_guild_priv",			_give_guild_privilege			},
		{	"__get_empire_priv_string",		_get_empire_privilege_string	},
		{	"__get_empire_priv",			_get_empire_privilege			},
		{	"__get_guild_priv_string",		_get_guild_privilege_string		},
		{	"__get_guildid_byname",			_get_guildid_byname				},
		{	"__get_guild_priv",				_get_guild_privilege			},
		{	"item_name",					_item_name						},
		{	"mob_name",						_mob_name						},
		{	"mob_vnum",						_mob_vnum						},
		{	"get_time",						_get_global_time				},
		{	"get_global_time",				_get_global_time				},
		{	"get_channel_id",				_get_channel_id					},
		{	"command",						_do_command						},
		{	"find_pc_cond",					_find_pc_cond					},
		{	"find_pc_by_name",				_find_pc						},
		{	"find_npc_by_vnum",				_find_npc_by_vnum				},
		{	"set_quest_state",				_set_quest_state				},
		{	"get_quest_state",				_get_quest_state				},
		{	"under_han",					_under_han						},
		{	"notice",						_notice							},
		{	"notice_all",					_notice_all						},
		{	"notice_in_map",				_notice_in_map					},
		{	"warp_all_to_village",			_warp_all_to_village			},
		{	"warp_to_village",				_warp_to_village				},	
		{	"say_in_map",					_say_in_map						},	
		{	"kill_all_in_map",				_kill_all_in_map				},
		{	"regen_in_map",					_regen_in_map					},
		{	"enable_over9refine",			_enable_over9refine				},
		{	"block_chat",					_block_chat						},
		{	"spawn_mob",					_spawn_mob						},
		{	"get_locale_base_path",			_get_locale_base_path			},
		{	"purge_area",					_purge_area						},
		{	"warp_all_in_area_to_area",		_warp_all_in_area_to_area		},
		{	"mysql_direct_query",			_mysql_direct_query				},

		{	NULL,	NULL	}
	};

	int i = 0;

	while (global_functions[i].name != NULL)
	{
		lua_register(L, global_functions[i].name, global_functions[i].func);
		++i;
	}
}
}

 

Je ne vois pas vraiment comment déclarer ce DBManager en fait... Merci de m'aider.

Lien vers le commentaire
Partager sur d’autres sites

  • Réponses 1
  • Créé
  • Dernière réponse

Meilleurs contributeurs dans cette question

Jours populaires

Meilleurs contributeurs dans cette question

1 réponse à cette question

Messages recommandés

Invité
Ce sujet ne peut plus recevoir de nouvelles réponses.


  • brilliantdiscord_widget
  • Flux d'Activité

    1. 2

      Impossible d'écrire mon mot de passe dans ma vm (virtualbox)

    2. 3

      Demande d'aide

    3. 2

      Impossible d'écrire mon mot de passe dans ma vm (virtualbox)

    4. 2

      Impossible d'écrire mon mot de passe dans ma vm (virtualbox)

    5. 3

      Demande d'aide

    6. 3

      Demande d'aide

    7. 3

      Demande d'aide

    8. 161

      VDI - Server Files 2016 - Team FE

  • En ligne récemment

    • Aucun utilisateur enregistré regarde cette page.

Information importante

Conditions d’utilisation / Politique de confidentialité / Règles / Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.