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maman20

Question

Version des files : 2013

Domaine (Base de données, Core, etc.) : Client

Votre niveau (débutant, intermédiaire, avancé) : Intermédiaire

 

Description du problème : Bonjour , je souhaiterais savoir comment rajouter 2 inventaire supplémentaire. 

Comment reproduire le problème : J'ai été dans le fichier inventorywindow.py et je vois ce text : https://metin2.download/picture/Y2f0AG3zf4etUbX22qQXOQFU1jcLUA0R/.png

 

J'ai essayé de rechercher un tuto mais sans succès.

Merci d'avance :c .

 

En postant ma demande d'aide, j'affirme avoir lu et accepté le règlement des demandes d'aides.

Modifié par Funky Emulation
Core X - External 2 Internal
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Dans ton client:

 

root/uiinventory.py

import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder # °³ÀλóÁ¡ ¿­µ¿¾È ItemMove ¹æÁö
import localeInfo
import constInfo
import ime
import wndMgr
ITEM_MALL_BUTTON_ENABLE = True
ITEM_FLAG_APPLICABLE = 1 << 14

class CostumeWindow(ui.ScriptWindow):

def __init__(self, wndInventory):
import exception

if not app.ENABLE_COSTUME_SYSTEM: 
exception.Abort("What do you do?")
return

if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return 

ui.ScriptWindow.__init__(self)

self.isLoaded = 0
self.wndInventory = wndInventory;

self.__LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

def Show(self):
self.__LoadWindow()
self.RefreshCostumeSlot()

ui.ScriptWindow.Show(self)

def Close(self):
self.Hide()

def __LoadWindow(self):
if self.isLoaded == 1:
return

self.isLoaded = 1

try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")

try:
wndEquip = self.GetChild("CostumeSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))

except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")

## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot)) 
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

self.wndEquip = wndEquip

def RefreshCostumeSlot(self):
getItemVNum=player.GetItemIndex

for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

self.wndEquip.RefreshSlot()

class BeltInventoryWindow(ui.ScriptWindow):

def __init__(self, wndInventory):
import exception

if not app.ENABLE_NEW_EQUIPMENT_SYSTEM: 
exception.Abort("What do you do?")
return

if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return 

ui.ScriptWindow.__init__(self)

self.isLoaded = 0
self.wndInventory = wndInventory;

self.wndBeltInventoryLayer = None
self.wndBeltInventorySlot = None
self.expandBtn = None
self.minBtn = None

self.__LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

def Show(self, openBeltSlot = False):
self.__LoadWindow()
self.RefreshSlot()

ui.ScriptWindow.Show(self)

if openBeltSlot:
self.OpenInventory()
else:
self.CloseInventory()

def Close(self):
self.Hide()

def IsOpeningInventory(self):
return self.wndBeltInventoryLayer.IsShow()

def OpenInventory(self):
self.wndBeltInventoryLayer.Show()
self.expandBtn.Hide()

self.AdjustPositionAndSize()

def CloseInventory(self):
self.wndBeltInventoryLayer.Hide()
self.expandBtn.Show()

self.AdjustPositionAndSize()

## ÇöÀç Àκ¥Å丮 À§Ä¡¸¦ ±âÁØÀ¸·Î BASE À§Ä¡¸¦ °è»ê, ¸®ÅÏ.. ¼ýÀÚ ÇϵåÄÚµùÇϱâ Á¤¸» ½ÈÁö¸¸ ¹æ¹ýÀÌ ¾ø´Ù..
def GetBasePosition(self):
x, y = self.wndInventory.GetGlobalPosition()
return x - 148, y + 241

def AdjustPositionAndSize(self):
bx, by = self.GetBasePosition()

if self.IsOpeningInventory(): 
self.SetPosition(bx, by)
self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())

else:
self.SetPosition(bx + 138, by);
self.SetSize(10, self.GetHeight())

def __LoadWindow(self):
if self.isLoaded == 1:
return

self.isLoaded = 1

try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")

try:
self.ORIGINAL_WIDTH = self.GetWidth()
wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
self.expandBtn = self.GetChild("ExpandBtn")
self.minBtn = self.GetChild("MinimizeBtn")

self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))

for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
slotNumber = item.BELT_INVENTORY_SLOT_START + i 
wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False) 

except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")

## Equipment
wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot)) 
wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))

self.wndBeltInventorySlot = wndBeltInventorySlot

def RefreshSlot(self):
getItemVNum=player.GetItemIndex

for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
slotNumber = item.BELT_INVENTORY_SLOT_START + i
self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)

avail = "0"

if player.IsAvailableBeltInventoryCell(slotNumber):
self.wndBeltInventorySlot.EnableCoverButton(slotNumber) 
else:
self.wndBeltInventorySlot.DisableCoverButton(slotNumber) 

self.wndBeltInventorySlot.RefreshSlot()


class InventoryWindow(ui.ScriptWindow):

USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")

questionDialog = None
tooltipItem = None
wndCostume = None
wndBelt = None
dlgPickMoney = None

sellingSlotNumber = -1
isLoaded = 0
isOpenedCostumeWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿­·ÁÀÖ¾ú´ÂÁö ¿©ºÎ; ³×ÀÌ¹Ö ¤¸¤µ
isOpenedBeltWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿­·ÁÀÖ¾ú´ÂÁö ¿©ºÎ; ³×ÀÌ¹Ö ¤¸¤µ

def __init__(self):
ui.ScriptWindow.__init__(self)
self.OpenBoniSwitcherEvent = lambda : None
self.__LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

def Show(self):
self.__LoadWindow()

ui.ScriptWindow.Show(self)

# Àκ¥Å丮¸¦ ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿­·ÁÀÖ¾ú´Ù¸é Àκ¥Å丮¸¦ ¿­ ¶§ ÄÚ½ºÃõµµ °°ÀÌ ¿­µµ·Ï ÇÔ.
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show() 

# Àκ¥Å丮¸¦ ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿­·ÁÀÖ¾ú´Ù¸é °°ÀÌ ¿­µµ·Ï ÇÔ.
if self.wndBelt:
self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)

def BindInterfaceClass(self, interface):
self.interface = interface

def __LoadWindow(self):
if self.isLoaded == 1:
return

self.isLoaded = 1

try:
pyScrLoader = ui.PythonScriptLoader()

if ITEM_MALL_BUTTON_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")

try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")
self.DSSButton = self.GetChild2("DSSButton")
self.costumeButton = self.GetChild2("CostumeButton")

self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))

self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
self.costumeButton.Hide()
self.costumeButton.Destroy()
self.costumeButton = 0

# Belt Inventory Window
self.wndBelt = None

if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
self.wndBelt = BeltInventoryWindow(self)

except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindObject")

## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()

## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()

## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()

## MoneySlot
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))

self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()

self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()

self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney

# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))

if self.DSSButton:
self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton)) 

# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

self.wndCostume = None

 #####

## Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()

def Destroy(self):
self.ClearDictionary()

self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0

self.refineDialog.Destroy()
self.refineDialog = 0

self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0

self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
self.questionDialog = None
self.mallButton = None
self.DSSButton = None
self.interface = None

if self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = 0

if self.wndBelt:
self.wndBelt.Destroy()
self.wndBelt = None

self.inventoryTab = []
self.equipmentTab = []

def Hide(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()

if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ ÄÚ½ºÃõÀÌ ¿­·Á ÀÖ¾ú´Â°¡?
self.wndCostume.Close()

if self.wndBelt:
self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ º§Æ® Àκ¥Å丮µµ ¿­·Á ÀÖ¾ú´Â°¡?
print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
self.wndBelt.Close()
 
if self.dlgPickMoney:
self.dlgPickMoney.Close()

self.OnCloseQuestionDialog()

wndMgr.Hide(self.hWnd)


def Close(self):
self.Hide()


def SetInventoryPage(self, page):
self.inventoryTab[self.inventoryPageIndex].SetUp()
self.inventoryPageIndex = page
self.inventoryTab[self.inventoryPageIndex].Down()
self.RefreshBagSlotWindow()

def SetInventoryPage(self, page):
self.inventoryTab[self.inventoryPageIndex].SetUp()
self.inventoryPageIndex = page
self.inventoryTab[self.inventoryPageIndex].Down()
self.RefreshBagSlotWindow()

def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")

# DSSButton
def ClickDSSButton(self):
print "click_dss_button"
self.interface.ToggleDragonSoulWindow()

def ClickCostumeButton(self):
print "Click Costume Button"
if self.wndCostume:
if self.wndCostume.IsShow(): 
self.wndCostume.Hide()
else:
self.wndCostume.Show()
else:
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()

def OpenPickMoneyDialog(self):

if mouseModule.mouseController.isAttached():

attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():

if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")

mouseModule.mouseController.DeattachObject()

else:
curMoney = player.GetElk()

if curMoney <= 0:
return

self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
self.dlgPickMoney.Open(curMoney)
self.dlgPickMoney.SetMax(7) # Àκ¥Å丮 990000 Á¦ÇÑ ¹ö±× ¼öÁ¤

def OnPickMoney(self, money):
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)

def OnPickItem(self, count):
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)

def __InventoryLocalSlotPosToGlobalSlotPos(self, local):

if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or player.IsBeltInventorySlot(local):
return local

return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local

def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot

for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)

itemCount = getItemCount(slotNumber)
# itemCount == 0ÀÌ¸é ¼ÒÄÏÀ» ºñ¿î´Ù.
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0

itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)

## ÀÚµ¿¹°¾à (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư¼öó¸® - ¾ÆÀÌÅÛÀε¥µµ ½½·Ô¿¡ È°¼ºÈ­/ºñÈ°¼ºÈ­ Ç¥½Ã¸¦ À§ÇÑ ÀÛ¾÷ÀÓ - [hyo]
if constInfo.IS_AUTO_POTION(itemVnum):
# metinSocket - [0] : È°¼ºÈ­ ¿©ºÎ, [1] : »ç¿ëÇÑ ¾ç, [2] : ÃÖ´ë ¿ë·®
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] 

if slotNumber >= player.INVENTORY_PAGE_SIZE:
slotNumber -= player.INVENTORY_PAGE_SIZE

isActivated = 0 != metinSocket[0]

if isActivated:
self.wndItem.ActivateSlot(slotNumber)
potionType = 0;
if constInfo.IS_AUTO_POTION_HP(itemVnum):
potionType = player.AUTO_POTION_TYPE_HP
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
potionType = player.AUTO_POTION_TYPE_SP 

usedAmount = int(metinSocket[1])
totalAmount = int(metinSocket[2]) 
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))

else:
self.wndItem.DeactivateSlot(slotNumber) 

self.wndItem.RefreshSlot()

if self.wndBelt:
self.wndBelt.RefreshSlot()

def RefreshEquipSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
slotNumber = player.EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)



self.wndEquip.RefreshSlot()

if self.wndCostume:
self.wndCostume.RefreshCostumeSlot()

def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()

def RefreshStatus(self):
money = player.GetElk()
self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))

def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem

def SellItem(self):    
  if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
      if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
          net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
          snd.PlaySound("sound/ui/money.wav")
  self.OnCloseQuestionDialog()
       
def OnDetachMetinFromItem(self):
if None == self.questionDialog:
return

#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos) 
self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
self.OnCloseQuestionDialog()

def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()

self.questionDialog = None

## Slot Event
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return

selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)

if mouseModule.mouseController.isAttached():

attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

if player.SLOT_TYPE_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)

if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(False)

elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")

elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)

elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:

if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")

else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)

elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)

mouseModule.mouseController.DeattachObject()

def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
return

itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)

if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()

if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)

mouseModule.mouseController.DeattachObject()

else:

curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)

elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)

elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)

elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)

if itemCount > 1:
self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)

elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)

if True == item.CanAddToQuickSlotItem(itemIndex):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)

else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)

if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex): 
self.wndItem.SetUseMode(True)
else: 
self.wndItem.SetUseMode(False)

snd.PlaySound("sound/ui/pick.wav")

def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
if srcItemSlotPos == dstItemSlotPos:
return

if item.IsRefineScroll(srcItemVID):
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
self.wndItem.SetUseMode(False)

elif item.IsMetin(srcItemVID):
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)

elif item.IsDetachScroll(srcItemVID):
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)

elif item.IsKey(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos) 

elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)

elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos) 

else:
#snd.PlaySound("sound/ui/drop.wav")

## À̵¿½ÃŲ °÷ÀÌ ÀåÂø ½½·ÔÀÏ °æ¿ì ¾ÆÀÌÅÛÀ» »ç¿ëÇؼ­ ÀåÂø ½ÃŲ´Ù - [levites]
if player.IsEquipmentSlot(dstItemSlotPos):

## µé°í ÀÖ´Â ¾ÆÀÌÅÛÀÌ ÀåºñÀ϶§¸¸
if item.IsEquipmentVID(srcItemVID):
self.__UseItem(srcItemSlotPos)

else:
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)

def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)


self.sellingSlotitemIndex = itemIndex
self.sellingSlotitemCount = itemCount

item.SelectItem(itemIndex)
itemPrice = item.GetISellItemPrice()

if item.Is1GoldItem():
itemPrice = itemCount / itemPrice / 5
else:
itemPrice = itemPrice * itemCount / 5

item.GetItemName(itemIndex)
itemName = item.GetItemName()

self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount

def RefineItem(self, scrollSlotPos, targetSlotPos):

scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)

if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
return

###########################################################
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
return
###########################################################

###########################################################
#net.SendRequestRefineInfoPacket(targetSlotPos)
#return
###########################################################

result = player.CanRefine(scrollIndex, targetSlotPos)

if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)

elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)

elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)

elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)

elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

if player.REFINE_OK != result:
return

self.refineDialog.Open(scrollSlotPos, targetSlotPos)

def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)

if not player.CanDetach(scrollIndex, targetSlotPos):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
return

self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.sourcePos = scrollSlotPos
self.questionDialog.targetPos = targetSlotPos

def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
metinIndex = player.GetItemIndex(metinSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)

item.SelectItem(metinIndex)
itemName = item.GetItemName()

result = player.CanAttachMetin(metinIndex, targetSlotPos)

if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))

if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))

elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))

elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)

if player.ATTACH_METIN_OK != result:
return

self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)



def OverOutItem(self):
self.wndItem.SetUsableItem(False)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()

def OverInItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
self.wndItem.SetUsableItem(False)

if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:

attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()

if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
self.wndItem.SetUsableItem(True)
self.ShowToolTip(overSlotPos)
return

self.ShowToolTip(overSlotPos)


def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
"´Ù¸¥ ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¾ÆÀÌÅÛÀΰ¡?"

if item.IsRefineScroll(srcItemVNum):
return True
elif item.IsMetin(srcItemVNum):
return True
elif item.IsDetachScroll(srcItemVNum):
return True
elif item.IsKey(srcItemVNum):
return True
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return True
else:
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
return True

return False

def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
"´ë»ó ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö Àִ°¡?"

if srcSlotPos == dstSlotPos:
return False

if item.IsRefineScroll(srcItemVNum):
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
return True
elif item.IsMetin(srcItemVNum):
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
return True
elif item.IsDetachScroll(srcItemVNum):
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
return True
elif item.IsKey(srcItemVNum):
if player.CanUnlock(srcItemVNum, dstSlotPos):
return True

elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return True

else:
useType=item.GetUseType(srcItemVNum)

if "USE_CLEAN_SOCKET" == useType:
if self.__CanCleanBrokenMetinStone(dstSlotPos):
return True
elif "USE_CHANGE_ATTRIBUTE" == useType:
if self.__CanChangeItemAttrList(dstSlotPos):
return True
elif "USE_ADD_ATTRIBUTE" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return True
elif "USE_ADD_ATTRIBUTE2" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return True
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
if self.__CanAddAccessorySocket(dstSlotPos):
return True
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType: 
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
return True;
elif "USE_PUT_INTO_BELT_SOCKET" == useType: 
dstItemVNum = player.GetItemIndex(dstSlotPos)
print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum

item.SelectItem(dstItemVNum)

if item.ITEM_TYPE_BELT == item.GetItemType():
return True

return False

def __CanCleanBrokenMetinStone(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False

item.SelectItem(dstItemVNum)

if item.ITEM_TYPE_WEAPON != item.GetItemType():
return False

for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
return True

return False

def __CanChangeItemAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False

item.SelectItem(dstItemVNum)

if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):  
return False

for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
return True

return False

def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False

item.SelectItem(dstItemVNum)

if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return False

if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return False

curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
return False

if curCount>=maxCount:
return False

return True

def __CanAddAccessorySocket(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False

item.SelectItem(dstItemVNum)

if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return False

if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return False

curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)

ACCESSORY_SOCKET_MAX_SIZE = 3
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
return False

return True

def __CanAddItemAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False

item.SelectItem(dstItemVNum)

if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):  
return False

attrCount = 0
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i) != 0:
attrCount += 1

if attrCount<4:
return True

return False

def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)

def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()

def OnPressEscapeKey(self):
self.Close()
return True

def UseItemSlot(self, slotIndex):

curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
  return

if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
return

slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)

if app.ENABLE_DRAGON_SOUL_SYSTEM:
if self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
return

self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()

def SetOpenBoniSwitcherEvent(self, event):
self.OpenBoniSwitcherEvent = ui.__mem_func__(event)

def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex

else:
self.__SendUseItemPacket(slotIndex)

def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()

def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotIndex)

if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None

def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
# °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return

net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)

def __SendUseItemPacket(self, slotPos):
# °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return

net.SendItemUsePacket(slotPos)

def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
# °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return

net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)

def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoulRefine = wndDragonSoulRefine

def OnMoveWindow(self, x, y):
# print "Inventory Global Pos : ", self.GetGlobalPosition()
if self.wndBelt:
# print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
self.wndBelt.AdjustPositionAndSize()

 

locale_fr/inventorywindow.py

import uiScriptLocale

import item

EQUIPMENT_START_INDEX = 180

window = {
"name" : "InventoryWindow",

## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,

"style" : ("movable", "float",),

"width" : 176,
"height" : 565,

"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),

"x" : 0,
"y" : 0,

"width" : 176,
"height" : 565,

"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),

"x" : 8,
"y" : 7,

"width" : 161,
"color" : "yellow",

"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},

## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",

"x" : 10,
"y" : 33,

"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",

"children" :
(

{
"name" : "EquipmentSlot",
"type" : "slot",

"x" : 3,
"y" : 3,

"width" : 150,
"height" : 182,

"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## »õ ¹ÝÁö1
##{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## »õ ¹ÝÁö2
##{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## »õ º§Æ®
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",

"x" : 114,
"y" : 107,

"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,

"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",

"x" : 118,
"y" : 148,

"tooltip_text" : uiScriptLocale.MALL_TITLE,

"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",

"x" : 78,
"y" : 5,

"tooltip_text" : uiScriptLocale.COSTUME_TITLE,

"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
}, 
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",

"x" : 86,
"y" : 161,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",

"x" : 86 + 32,
"y" : 161,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "II",
},
),
},

),
},

{
"name" : "Inventory_Tab_01",
"type" : "radio_button",

"x" : 10,
"y" : 33 + 191,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,

"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",

"x" : 10 + 78,
"y" : 33 + 191,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "II",
},
),
},

## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",

"x" : 8,
"y" : 246,

"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,

"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},

## Print
{
"name":"Money_Slot",
"type":"button",

"x":8,
"y":28,

"horizontal_align":"center",
"vertical_align":"bottom",

"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

"children" :
(
{
"name":"Money_Icon",
"type":"image",

"x":-18,
"y":2,

"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},

{
"name" : "Money",
"type" : "text",

"x" : 3,
"y" : 3,

"horizontal_align" : "right",
"text_horizontal_align" : "right",

"text" : "123456789",
},
),
},

),
},
),
}

 

uiscript/beltinventory.py

import uiScriptLocale

import item

EQUIPMENT_START_INDEX = 180

window = {
"name" : "BeltInventoryWindow",

## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px)
"x" : SCREEN_WIDTH - 176 - 148,
"y" : SCREEN_HEIGHT - 37 - 565 + 209 + 32,
# "x" : -148,
# "y" : 241,
"width" : 148,
"height" : 139,

"type" : "image",
"image" : "d:/ymir work/ui/game/belt_inventory/bg.tga",


"children" :
(
## Expand Buttons
{
"name" : "ExpandBtn",
"type" : "button",

"x" : 2,
"y" : 15,

"default_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_normal.tga",
"over_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_over.tga",
"down_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_down.tga",
"disable_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_disabled.tga",
},


## Belt Inventory Layer (include minimize button)
{
"name" : "BeltInventoryLayer",
# "type" : "board",
# "style" : ("attach", "float"),

"x" : 5,
"y" : 0,

"width" : 148,
"height" : 139,

"children" :
(
## Minimize Button
{
"name" : "MinimizeBtn",
"type" : "button",

"x" : 2,
"y" : 15,

"width" : 10,

"default_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_normal.tga",
"over_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_over.tga",
"down_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_down.tga",
"disable_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_disabled.tga",
},

## Real Belt Inventory Board
{
"name" : "BeltInventoryBoard",
"type" : "board",
"style" : ("attach", "float"),

"x" : 10,
"y" : 0,

"width" : 138,
"height" : 139,

"children" :
(
## Belt Inventory Slots
{
"name" : "BeltInventorySlot",
"type" : "grid_table",

"x" : 5,
"y" : 5,

"start_index" : item.BELT_INVENTORY_SLOT_START,
"x_count" : 4,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,

"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
),
},
)
},

),
}

 

uiscript/inventorywindow.py

import uiScriptLocale

import item

EQUIPMENT_START_INDEX = 180

window = {
"name" : "InventoryWindow",

## 600 - (width + ????? ?? ??? 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,

"style" : ("movable", "float",),

"width" : 176,
"height" : 585,

"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),

"x" : 0,
"y" : 0,

"width" : 176,
"height" : 585,

"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),

"x" : 8,
"y" : 7,

"width" : 161,
"color" : "yellow",

"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},

## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",

"x" : 10,
"y" : 33,

"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",

"children" :
(

{
"name" : "EquipmentSlot",
"type" : "slot",

"x" : 3,
"y" : 3,

"width" : 150,
"height" : 182,

"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## ? ??1
##{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## ? ??2
##{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## ? ??
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",

"x" : 114,
"y" : 107,

"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,

"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",

"x" : 118,
"y" : 148,

"tooltip_text" : uiScriptLocale.MALL_TITLE,

"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",

"x" : 78,
"y" : 5,

"tooltip_text" : uiScriptLocale.COSTUME_TITLE,

"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
},                      
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",

"x" : 86,
"y" : 161,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",

"x" : 86 + 32,
"y" : 161,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "II",
},
),
},

),
},

{
"name" : "Inventory_Tab_01",
"type" : "radio_button",

"x" : 10,
"y" : 33 + 189,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,

"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",

"x" : 10 + 78,
"y" : 33 + 189,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "II",
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",

"x" : 10,
"y" : 33 + 210,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "III",
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",

"x" : 10 + 78,
"y" : 33 + 210,

"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,

"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",

"x" : 0,
"y" : 0,

"all_align" : "center",

"text" : "IV",
},
),
},              

## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",

"x" : 8,
"y" : 264,

"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,

"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},

## Print
{
"name":"Money_Slot",
"type":"button",

"x":8,
"y":28,

"horizontal_align":"center",
"vertical_align":"bottom",

"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",

"children" :
(
{
"name":"Money_Icon",
"type":"image",

"x":-18,
"y":2,

"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},

{
"name" : "Money",
"type" : "text",

"x" : 3,
"y" : 3,

"horizontal_align" : "right",
"text_horizontal_align" : "right",

"text" : "123456789",
},
),
},

),
},
),
}

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